Guardian (map): Difference between revisions

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|image=[[Image:H3 MP Guardian Env4.jpg|325px]]
|image=[[Image:H3 MP Guardian Env4.jpg|325px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Unknown World, possibly the [[Drone]] homeworld, [[Palamok]].
|location=Unknown World, possibly the [[Yanme'e|Drone]] homeworld, [[Palamok]].
|terrain=Jungle, giant trees around suspended [[Forerunner]] structures.
|terrain=Jungle, giant trees around suspended [[Forerunner]] structures.
|weapons=*[[MA5C|Assault Rifle]]
|weapons=*[[MA5C|Assault Rifle]]
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==Layout==
==Layout==
[[Image:GuardianHeatMap.jpg|left|thumb|200px|An overview view of the map]]
[[Image:GuardianHeatMap.jpg|left|thumb|200px|An overview view of the map]]
''Guardian'' is set in an ancient [[Forerunner]] complex surrounded by a lush, dense jungle that is believed to be the [[Drone]] home world [[Palamok]]. The map is multi-levelled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games.  
''Guardian'' is set in an ancient [[Forerunner]] complex surrounded by a lush, dense jungle that is believed to be the [[Yanme'e|Drone]] home world [[Palamok]]. The map is multi-levelled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games.  


In aesthetics, the layout recalls a mixture of ''[[Lockout (Level)|Lockout]]'' and ''[[Ascension (Level)|Ascension]]''; it retains the central area and size of ''Ascension'', and its layout and weapon spawns are very reminiscent of ''Lockout''. However, unlike ''[[Lockout]]'', the scenery between areas of the map changes noticeably, so players do not get lost as easily.  
In aesthetics, the layout recalls a mixture of ''[[Lockout (Level)|Lockout]]'' and ''[[Ascension (Level)|Ascension]]''; it retains the central area and size of ''Ascension'', and its layout and weapon spawns are very reminiscent of ''Lockout''. However, unlike ''[[Lockout]]'', the scenery between areas of the map changes noticeably, so players do not get lost as easily.  
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