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|image=[[Image:H3 MP Guardian Env4.jpg|325px]] | |image=[[Image:H3 MP Guardian Env4.jpg|325px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|location=Unknown World, possibly the [[Drone]] homeworld, [[Palamok]]. | |location=Unknown World, possibly the [[Yanme'e|Drone]] homeworld, [[Palamok]]. | ||
|terrain=Jungle, giant trees around suspended [[Forerunner]] structures. | |terrain=Jungle, giant trees around suspended [[Forerunner]] structures. | ||
|weapons=*[[MA5C|Assault Rifle]] | |weapons=*[[MA5C|Assault Rifle]] | ||
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==Layout== | ==Layout== | ||
[[Image:GuardianHeatMap.jpg|left|thumb|200px|An overview view of the map]] | [[Image:GuardianHeatMap.jpg|left|thumb|200px|An overview view of the map]] | ||
''Guardian'' is set in an ancient [[Forerunner]] complex surrounded by a lush, dense jungle that is believed to be the [[Drone]] home world [[Palamok]]. The map is multi-levelled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games. | ''Guardian'' is set in an ancient [[Forerunner]] complex surrounded by a lush, dense jungle that is believed to be the [[Yanme'e|Drone]] home world [[Palamok]]. The map is multi-levelled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games. | ||
In aesthetics, the layout recalls a mixture of ''[[Lockout (Level)|Lockout]]'' and ''[[Ascension (Level)|Ascension]]''; it retains the central area and size of ''Ascension'', and its layout and weapon spawns are very reminiscent of ''Lockout''. However, unlike ''[[Lockout]]'', the scenery between areas of the map changes noticeably, so players do not get lost as easily. | In aesthetics, the layout recalls a mixture of ''[[Lockout (Level)|Lockout]]'' and ''[[Ascension (Level)|Ascension]]''; it retains the central area and size of ''Ascension'', and its layout and weapon spawns are very reminiscent of ''Lockout''. However, unlike ''[[Lockout]]'', the scenery between areas of the map changes noticeably, so players do not get lost as easily. |
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