Gravemind (level): Difference between revisions

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|objective= Rescue [[UNSC Marine Corps|Marine]] allies and pursue the [[Prophet of Truth]]}}
|objective= Rescue [[UNSC Marine Corps|Marine]] allies and pursue the [[Prophet of Truth]]}}
{{Article quote|The [[San'Shyuum|Prophets]] have the [[Activation Index|Index]] and plan to use it? Over your dead body.'''}}
{{Article quote|The [[San'Shyuum|Prophets]] have the [[Activation Index|Index]] and plan to use it? Over your dead body.'''}}
'''Gravemind''' is the twelfth [[campaign]] level of ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. The level takes place within [[High Charity]], after the [[Gravemind]] teleports [[John-117]] there. The [[Prophet of Truth]] has the [[Activation Index|Index]], and the Master Chief must get to him before he leaves for the control room of [[Delta Halo (level)|Delta Halo]]. As the player travels through [[High Charity]], they experience the beginning of the [[Great Schism]].
'''Gravemind''' is the twelfth [[campaign]] level of ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. The level takes place within [[High Charity]], after the [[Gravemind]] teleports [[John-117]] there. The [[Prophet of Truth]] has the [[Activation Index|Index]], and the Master Chief must get to him before he leaves for the control room of [[Delta Halo]]. As the player travels through [[High Charity]], they experience the beginning of the [[Great Schism]].


Strangely enough, apart from the opening cutscene, there is no contact with the [[Gravemind]] or the [[Flood]]. Also, the word "Gravemind" is not mentioned until two levels later in [[High Charity (level)|High Charity]]. This is the first level where Jiralhanae are fought, and is one of only four missions where there are no [[human]] weapons. This is the first level in which you can use the [[Type-25 Grenade Launcher|Brute Shot]] and the [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]].
Strangely enough, apart from the opening cutscene, there is no contact with the [[Gravemind]] or the [[Flood]]. Also, the word "Gravemind" is not mentioned until two levels later in [[High Charity (level)|High Charity]]. This is the first level where Jiralhanae are fought, and is one of only four missions where there are no [[human]] weapons. This is the first level in which you can use the [[Type-25 Grenade Launcher|Brute Shot]] and the [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]].
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===Miscellaneous===
===Miscellaneous===
*Birds similar to those in the level [[Delta Halo (level)|Delta Halo]] can be seen flying around [[High Charity]]. If shot, they will explode into tatters. The only difference is that these birds are white.
*Birds similar to those in the level [[Delta Halo]] can be seen flying around [[High Charity]]. If shot, they will explode into tatters. The only difference is that these birds are white.
*Gravemind has only one chapter name in the whole level, titled "Inside Job" despite the fact that it is the longest level in ''[[Halo 2]]''.
*Gravemind has only one chapter name in the whole level, titled "Inside Job" despite the fact that it is the longest level in ''[[Halo 2]]''.
*The Anti-Gravity generators holding up the spires can be destroyed, allowing them to fall. While it seems at first merely a cosmetic effect, these fallen pillars can provide quick cover and can even kill a [[Jiralhanae|Brute]] or [[Unggoy|Grunt]] if properly knocked over.
*The Anti-Gravity generators holding up the spires can be destroyed, allowing them to fall. While it seems at first merely a cosmetic effect, these fallen pillars can provide quick cover and can even kill a [[Jiralhanae|Brute]] or [[Unggoy|Grunt]] if properly knocked over.