Ghosts of Halo: Difference between revisions

1,826 bytes removed ,  9 years ago
Removed shared trait with "bots on modded maps"; this implies connections that aren't proven. Tagged unsourced statements. Removed unsourced probable crap. Gallery images depict another bug; moved to armor perm glitch article. -- DavidJCobb
m (Reverted edits by 65.173.19.189 (talk) to last revision by 204.16.191.1)
(Removed shared trait with "bots on modded maps"; this implies connections that aren't proven. Tagged unsourced statements. Removed unsourced probable crap. Gallery images depict another bug; moved to armor perm glitch article. -- DavidJCobb)
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*They can be docile or aggressive.
*They can be docile or aggressive.
*They never miss when shooting.
*They never miss when shooting.
*In some cases, they are invulnerable. Some videos, however, show them being killed.<ref name="blackout" />
*In some cases, they are invulnerable. There are videos that show them being killed.<ref name="blackout" />
*[[Medals]] are not awarded when Ghosts are killed.<ref name="blackout" /> For example, [[melee]]ing a Ghost to death will not earn players the [[Bone Cracker Medal|Beat Down Medal]]. This trait is shared with bots on modded maps.
*[[Medals]] are not awarded when Ghosts are killed.<ref name="blackout" /> For example, [[melee]]ing a Ghost to death will not earn players the [[Bone Cracker Medal|Beat Down Medal]].
*They have unlimited ammo and can switch [[weapons]] with extreme speed. However, they still have to reload.
*They have unlimited ammo and can switch [[weapons]] with extreme speed. However, they still have to reload.
*They may spawn with any weapons, regardless of the weapon sets on map.
*They may spawn with any weapons, regardless of the weapon sets on map.
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*They do, however, have a jumping animation.<ref name="blackout" />
*They do, however, have a jumping animation.<ref name="blackout" />
*They can play as a [[Spartan]], an [[Sangheili|Elite]], or a [[Monitor]] (which is a player in Edit Mode on Forge). Spartan "ghosts" are the most common.
*They can play as a [[Spartan]], an [[Sangheili|Elite]], or a [[Monitor]] (which is a player in Edit Mode on Forge). Spartan "ghosts" are the most common.
*They can have their own color, even during team games.
*They can have their own armor color, even during team games.
*They are known to be [[active camouflage|transparent]] sometimes.
*They are known to be [[active camouflage|transparent]] on some occasions.{{citation needed}}
*They can appear as allies or enemies on the [[Motion tracker]]. They sometimes also appear as vehicles on the Tracker or they don't appear on the map at all.
*They can appear as allies or enemies on the [[Motion tracker]]. They sometimes also appear as vehicles on the Tracker or they don't appear on the map at all.
*They can spawn [[Forge Objects]] and [[equipment]] out of thin air.
*They can spawn [[Forge Objects]] and [[equipment]] out of thin air.
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*A hoax, created by the use of Mods and perpetuated by popularity.
*A hoax, created by the use of Mods and perpetuated by popularity.
*Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players.
*Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players.
*Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.
*Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified{{citation needed}} by Bungie.
*[[Overload Glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded.
*[[Overload Glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded.
{{Conjecturalization End}}
{{Conjecturalization End}}
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Prior to the Ghosts' appearances, two players (white-armored Spartans) lost connection. The Ghosts seen in this video ''may'' have been the result of a network glitch -- two ordinary players, glitched off of the scoreboard and probably unaware of their own ghostly appearances.
Prior to the Ghosts' appearances, two players (white-armored Spartans) lost connection. The Ghosts seen in this video ''may'' have been the result of a network glitch -- two ordinary players, glitched off of the scoreboard and probably unaware of their own ghostly appearances.
====Unconfirmed ''Halo 2'' sightings====
There have been numerous other sightings of ghosts in ''Halo 2'', but none are confirmed or have enough evidence to back them up.


===''Halo 3'' ghosts===
===''Halo 3'' ghosts===
The now-disbanded clan "SRDP" claimed to have done extensive research on the Ghosts in ''Halo 3'', and, along with multiple disproven sightings, also claimed to have encountered Ghosts on [[Sandtrap]], [[Guardian (level)|Guardian]], and [[Valhalla]].{{citation needed}} A modder on the SRDP's website claimed to have found coding for ghosts on all the mentioned maps as well as on [[Avalanche]], where two ghosts were found, and on [[Blackout]].{{citation needed}} Of the two Ghosts of Avalanche, one was an Elite wearing [[Ascetic Harness|Ascetic]] [[armor permutations (Halo 3)|armor]], and the other was a Spartan wearing a [[MJOLNIR Powered Assault Armor/M variant|Security]] Helmet.{{citation needed}}
Another clan, "TGK", does much research on these ghosts. Although they have never found a true ghost, they have found a "half ghost" on Sandtrap.{{citation needed}}
An older branch on Bungie.net called "FRLN" has supposedly been able to get close enough actually have recorded numerous sightings of rapidly changing Ghosts on Snowbound.{{citation needed}} Some of their primary researching teams are according to myth trying to actually manipulate the AI, for no known reasons as of late. The lack of information on the reason they are doing extensive research has reportedly led to many theories.{{citation needed}}
====Ghost of Blackout====
====Ghost of Blackout====
On April 25, 2008, another YouTube video<ref name="blackout">[http://www.youtube.com/watch?v=3STQ0VRH_es '''YouTube:''' ''Halo 3- Ghost of Blackout'']</ref> was posted. This video depicted a ghost on ''Halo 3'''s multiplayer map Blackout. Though the ghost was not invulnerable, it ''did'' lack a walking animation, gamertag, and scoreboard entry. It appeared to toy with the players; this helps support the theory that the ghosts are actual players, playing as ghosts either via network issues or mods.
On April 25, 2008, another YouTube video<ref name="blackout">[http://www.youtube.com/watch?v=3STQ0VRH_es '''YouTube:''' ''Halo 3- Ghost of Blackout'']</ref> was posted. This video depicted a ghost on ''Halo 3'''s multiplayer map Blackout. Though the ghost was not invulnerable, it ''did'' lack a walking animation, gamertag, and scoreboard entry. It appeared to toy with the players; this helps support the theory that the ghosts are actual players, playing as ghosts either via network issues or mods.
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Numerous unproven stories of Ghosts in ''Halo 3'' have been told. Valhalla and Sandtrap are supposedly major hot-spots for "ghost activity". On Valhalla, there is rumored to be a Spartan with an Energy Sword that haunts the downed Pelican; this Ghost is the most popular ghost next to the Ghost of Lockout, and it has been the target of many ghost hunts. On Sandtrap, it is said that an orange or yellow ghost haunts the map with a Spartan Laser. The Ghost of Sandtrap is the third most popular ghost.
Numerous unproven stories of Ghosts in ''Halo 3'' have been told. Valhalla and Sandtrap are supposedly major hot-spots for "ghost activity". On Valhalla, there is rumored to be a Spartan with an Energy Sword that haunts the downed Pelican; this Ghost is the most popular ghost next to the Ghost of Lockout, and it has been the target of many ghost hunts. On Sandtrap, it is said that an orange or yellow ghost haunts the map with a Spartan Laser. The Ghost of Sandtrap is the third most popular ghost.


Minor ghost appearances or "poltergeists" (objects appearing out of nowhere and acting on their own) have also been witnessed. These minor accounts are most likely the results of random and irreproducible glitches, otherwise known as False Ghosts (see below); they could also very well be hoaxes.  
Minor ghost appearances or "poltergeists" (objects appearing out of nowhere and acting on their own) have also been witnessed. These minor accounts are most likely the results of random and irreproducible glitches; they could also very well be hoaxes.  


===''Halo: Reach'' ghosts===
===''Halo: Reach'' ghosts===
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo Reach Ghost 1.jpg|A ghost spawning out of a dying player in Halo: Reach.
File:Halo Reach Ghost 2.jpg|A ghost standing still next to the player's dead body from which it spawned in Halo: Reach.
File:Halo Reach Ghost 3.jpg|A ghost vanishing similar to a hologram in Halo: Reach.
</gallery>
</gallery>


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