Forum:Halo: The Master Chief Collection (General): Difference between revisions

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:I'm ecstatic. Especially by the news that the multiplayer will be preserved - not because I play multiplayer, but because now at least you won't get fans bitching about how that was the only thing that matters in a Halo 2 remastery. I also love that they're bringing back Blur Studios to do new, CGI versions of the original cutscenes. The H1A cutscenes looked a little off to me, but prerendering them would hopefully fix that.
:I'm ecstatic. Especially by the news that the multiplayer will be preserved - not because I play multiplayer, but because now at least you won't get fans bitching about how that was the only thing that matters in a Halo 2 remastery. I also love that they're bringing back Blur Studios to do new, CGI versions of the original cutscenes. The H1A cutscenes looked a little off to me, but prerendering them would hopefully fix that.


:Also, some part of me rejoices that we're getting a more detailed texture for the Stalwart-class frigate and Marathon-class heavy cruiser, since those looked great. I'm hopeful they preserve the [[Cairo Station Vacation]] glitch so we can explore it, or heck, even get campaign theatre for Halo 2! -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:24, 10 June 2014 (EDT)
:Also, some part of me rejoices that we're getting a more detailed texture for the Stalwart-class frigate and Marathon-class heavy cruiser, since those looked great. I'm hopeful they preserve the [[Cairo Station Vacation]] glitch so we can explore it, or heck, even get campaign theatre for Halo 2! -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:24, 10 June 2014 (EDT)


:Basically I'm in flux as to whether I'll purchase this collection (let-alone the XboxOne right away). Like I said in the H2A forum, I'm not too interested in buying remakes/"reruns". And what makes this worst is that it's all the games that I already have including H4. Though, the advantages, from what I've been reading here, is that we got theater mode, the original multiplayer engine for H:CE/A, new terminals, and updated graphics for H2 (which look impressive...I'm talking about the CGI scenes). I've been missing campaign theater mode which has been absent since H:CEA. My question is that, will it be available in ALL the games & modes including H:CEA & H4/spartan ops where it was absent? Also do we have campaign scoring for those games as well including H2A? These are the things I'm looking for. Nonetheless I'm going to wait on purchasing the game & system even if the XB1's price was dropped down to $399. I rather get the game at a much cheaper price.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 12:52, 10 June 2014 (EDT)
:Basically I'm in flux as to whether I'll purchase this collection (let-alone the XboxOne right away). Like I said in the H2A forum, I'm not too interested in buying remakes/"reruns". And what makes this worst is that it's all the games that I already have including H4. Though, the advantages, from what I've been reading here, is that we got theater mode, the original multiplayer engine for H:CE/A, new terminals, and updated graphics for H2 (which look impressive...I'm talking about the CGI scenes). I've been missing campaign theater mode which has been absent since H:CEA. My question is that, will it be available in ALL the games & modes including H:CEA & H4/spartan ops where it was absent? Also do we have campaign scoring for those games as well including H2A? These are the things I'm looking for. Nonetheless I'm going to wait on purchasing the game & system even if the XB1's price was dropped down to $399. I rather get the game at a much cheaper price.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 12:52, 10 June 2014 (EDT)
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Some [http://teambeyond.net/halo-master-chief-collection-pre-order-bonuses/ pre-order bonuses] have been confirmed. Most of the bonuses seem to be skull-based as of now. - [[User:NightHammer|NightHammer]] ([[User talk:NightHammer|talk]]) 23:55, 10 June 2014 (EDT)
Some [http://teambeyond.net/halo-master-chief-collection-pre-order-bonuses/ pre-order bonuses] have been confirmed. Most of the bonuses seem to be skull-based as of now. - [[User:NightHammer|NightHammer]] ([[User talk:NightHammer|talk]]) 23:55, 10 June 2014 (EDT)


:I've gotta say, I'm kinda pissed off about the extra skulls being retailer-specific bonuses. I didn't mind it so much in Halo 4 where the bonuses were purely aesthetic, but these can be used to affect gameplay. Offering a skull as a pre-order bonus worked in Halo: CE Anniversary because it wasn't retailer-specific, but now people will have to choose which one they want most, or else buy 4 (or more) copies of the collection, or hit up eBay and overpay for the codes. They'd better offer the skulls as DLC fairly soon after launch.--[[File:Emblem 1.jpg|20px|bottom]][[User:Rusty-112|<span style="font-family:Arial;font-size:13pt;color:blue;">''' Rusty'''</span><span style="font-size:13pt;color:red;">'''-'''</span><span style="font-family:Arial;font-size:13pt;color:blue;">'''112'''</span>]] [[Halopedia:Administrators|<span style="color:red; font-family:Arial">'''''Admin'''''</span>]] <sup>[[User talk:Rusty-112|<font color="blue">'''comm'''</font>]]</sup> 02:05, 21 June 2014 (EDT)
:I've gotta say, I'm kinda pissed off about the extra skulls being retailer-specific bonuses. I didn't mind it so much in Halo 4 where the bonuses were purely aesthetic, but these can be used to affect gameplay. Offering a skull as a pre-order bonus worked in Halo: CE Anniversary because it wasn't retailer-specific, but now people will have to choose which one they want most, or else buy 4 (or more) copies of the collection, or hit up eBay and overpay for the codes. They'd better offer the skulls as DLC fairly soon after launch.--[[User:Rusty-112|<span style="font-family:Arial;font-size:13pt;color:blue;">''' Rusty'''</span><span style="font-size:13pt;color:red;">'''-'''</span><span style="font-family:Arial;font-size:13pt;color:blue;">'''112'''</span>]] [[Halopedia:Administrators|<span style="color:red; font-family:Arial">'''''Admin'''''</span>]] <sup>[[User talk:Rusty-112|<font color="blue">'''comm'''</font>]]</sup> 02:05, 21 June 2014 (EDT)


::After reading the ShopTo description of the Bonded Pair skull, two of my questions appear to be answered. First, it looks like these skulls will be available for unlock or (more likely) DLC purchase after Dec. 12, 2014, as the Shopto description of the skull states that it will be "exclusive until 12/12/2014."  It also confirms that the skulls are only for Halo 2: Anniversary, and not the entire collection. This makes sense as two of them were already available by default in Halo CE Anniversary. Still, it would have been nice to have the Bandanna skull in Halo 3 and 4.--[[File:Emblem 1.jpg|20px|bottom]][[User:Rusty-112|<span style="font-family:Arial;font-size:13pt;color:blue;">''' Rusty'''</span><span style="font-size:13pt;color:red;">'''-'''</span><span style="font-family:Arial;font-size:13pt;color:blue;">'''112'''</span>]] [[Halopedia:Administrators|<span style="color:red; font-family:Arial">'''''Admin'''''</span>]] <sup>[[User talk:Rusty-112|<font color="blue">'''comm'''</font>]]</sup> 22:52, 23 June 2014 (EDT)
::After reading the ShopTo description of the Bonded Pair skull, two of my questions appear to be answered. First, it looks like these skulls will be available for unlock or (more likely) DLC purchase after Dec. 12, 2014, as the Shopto description of the skull states that it will be "exclusive until 12/12/2014."  It also confirms that the skulls are only for Halo 2: Anniversary, and not the entire collection. This makes sense as two of them were already available by default in Halo CE Anniversary. Still, it would have been nice to have the Bandanna skull in Halo 3 and 4.--[[User:Rusty-112|<span style="font-family:Arial;font-size:13pt;color:blue;">''' Rusty'''</span><span style="font-size:13pt;color:red;">'''-'''</span><span style="font-family:Arial;font-size:13pt;color:blue;">'''112'''</span>]] [[Halopedia:Administrators|<span style="color:red; font-family:Arial">'''''Admin'''''</span>]] <sup>[[User talk:Rusty-112|<font color="blue">'''comm'''</font>]]</sup> 22:52, 23 June 2014 (EDT)




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==H2A Delta Halo redesign==
==H2A Delta Halo redesign==
[[File:H2A - DeltaHalo.jpg|200px|thumb|]]
I just wanted to say I'm really happy they didn't go the [[:File:Inst04detail.png|''Halo CEA'' route]] with their redesign of Installation 05. The ''CEA'' version looked more Covenant than Forerunner and the surface detailing was so big it made the ring look way smaller than it's supposed to be (this is also a problem with the ''Mantle's Approach'')—on a really large object, any [[Wikipedia:Greeble|secondary features]] are most likely going to be minutely small, or at least that's a good way to convince the human eye something is really huge. The original Halos 1 and 2 were created with textures and the H2A version is a pretty faithful recreation of what the 2D details might look like in a 3D model—there's depth, but it isn't overstated. Those little blue divots on the sides could pop out of the surface a little less and they could've toned down the blue lighting, but I suppose that's an inevitable byproduct with ''Tron'' being in vogue with the Forerunner aesthetic these days.


However, does the ring look too wide to anyone else? If you look at the image on the right with the [[:File:Delta Halo.jpg|original version]], the other side seems much slimmer in the original. I had a similar concern with [[:File:H2A - In Amber Clad approaches Halo.png|this image]] and it's something a lot of fan artists seem to miss about Halos; they're really, really narrow and that's one thing that helps make them look big along with the minute scale of the detailing. I wonder if Blur modeled the ring according to the canon dimensions (10,000 km diameter, 318km wide) or at least proportionate to them, or if the camera perspective is just more flat than in the original. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 03:22, 19 October 2014 (EDT)
I just wanted to say I'm really happy they didn't go the ''Halo CEA'' route with their redesign of Installation 05. The ''CEA'' version looked more Covenant than Forerunner and the surface detailing was so big it made the ring look way smaller than it's supposed to be (this is also a problem with the ''Mantle's Approach'')—on a really large object, any [[Wikipedia:Greeble|secondary features]] are most likely going to be minutely small, or at least that's a good way to convince the human eye something is really huge. The original Halos 1 and 2 were created with textures and the H2A version is a pretty faithful recreation of what the 2D details might look like in a 3D model—there's depth, but it isn't overstated. Those little blue divots on the sides could pop out of the surface a little less and they could've toned down the blue lighting, but I suppose that's an inevitable byproduct with ''Tron'' being in vogue with the Forerunner aesthetic these days.
 
However, does the ring look too wide to anyone else? If you look at the image on the right with the original version, the other side seems much slimmer in the original. I had a similar concern with this image and it's something a lot of fan artists seem to miss about Halos; they're really, really narrow and that's one thing that helps make them look big along with the minute scale of the detailing. I wonder if Blur modeled the ring according to the canon dimensions (10,000 km diameter, 318km wide) or at least proportionate to them, or if the camera perspective is just more flat than in the original. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 03:22, 19 October 2014 (EDT)


:Yeah, I agree with the redesign, CEA went overboard on the aesthetic detail, and the Halo lost something as a result. I think what's key to the design of the Halos is their minimalism; the focus shouldn't be the little details up close, the focus should be the fact that it's a gargantuan 10,000km artificial ringworld hanging in space. I quite like the blue circly things myself, they look like engines or thrusters to keep the ring spinning at a consistent rate, adjusting the orbit and whatnot. Also, given ''Nightfall's'' revelation that the rings are far more mobile and self-sufficient than we initially thoughy, I think this design helps to sell that. -  [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="green">('''Talk''')</font>]] 08:55, 19 October 2014 (EDT)
:Yeah, I agree with the redesign, CEA went overboard on the aesthetic detail, and the Halo lost something as a result. I think what's key to the design of the Halos is their minimalism; the focus shouldn't be the little details up close, the focus should be the fact that it's a gargantuan 10,000km artificial ringworld hanging in space. I quite like the blue circly things myself, they look like engines or thrusters to keep the ring spinning at a consistent rate, adjusting the orbit and whatnot. Also, given ''Nightfall's'' revelation that the rings are far more mobile and self-sufficient than we initially thoughy, I think this design helps to sell that. -  [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="green">('''Talk''')</font>]] 08:55, 19 October 2014 (EDT)
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:I agree, I prefer the ring's more simple design over the HCEA one which was outrageous and had too many kibble and gribbles in it. And I do see what you mean about the latest iteration being a bit wider than the previous designs. Nice comparison by the way.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 09:14, 19 October 2014 (EDT)
:I agree, I prefer the ring's more simple design over the HCEA one which was outrageous and had too many kibble and gribbles in it. And I do see what you mean about the latest iteration being a bit wider than the previous designs. Nice comparison by the way.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 09:14, 19 October 2014 (EDT)


Installation 04, on the other hand, looks [[:File:H2A-AlphaHaloDiscovery.jpg|absolutely]] [[:File:H2A-AlphaHaloDestruction.jpg|wonderful]] to me. The exterior plate material looks appropriately solid and featureless and the tiny lights convey the ring's massive scale. The circle parts are also much better looking than in the 05 model. I'm still not a huge fan of the amount of lighting (the Halo looks more abandoned and ancient without big glowy things on it) but I suppose they work with the rest of the design well enough. And it looks as though they got the ring's proportions right with 04, so I wonder if the Delta Halo in the achievement screenshots is an older model and will be replaced in the shipping version. And Threshold actually looks like a gas giant now! Now if only they'd replace the ring model in HCEA too so we could all forget that version ever existed. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 14:11, 29 October 2014 (EDT)
Installation 04, on the other hand, looks absolutely wonderful to me. The exterior plate material looks appropriately solid and featureless and the tiny lights convey the ring's massive scale. The circle parts are also much better looking than in the 05 model. I'm still not a huge fan of the amount of lighting (the Halo looks more abandoned and ancient without big glowy things on it) but I suppose they work with the rest of the design well enough. And it looks as though they got the ring's proportions right with 04, so I wonder if the Delta Halo in the achievement screenshots is an older model and will be replaced in the shipping version. And Threshold actually looks like a gas giant now! Now if only they'd replace the ring model in HCEA too so we could all forget that version ever existed. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 14:11, 29 October 2014 (EDT)


:Well, it's clear now that they're using that same I05 model. Why they'd choose to make the two Halos so different is beyond me, particularly as the proportions of the Delta Halo one are ostensibly mangled (it looks like a toy version of a Halo). Previously all of the final seven Halos have been depicted as being identical in surface patterning and proportions (which implies the original rings, at least Installation 07, were also 318 km wide, given I07's appearance in ''Halo 3'') so I don't see any good reason not to just decide upon one model and use it for both rings. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 10:55, 5 November 2014 (EST)
:Well, it's clear now that they're using that same I05 model. Why they'd choose to make the two Halos so different is beyond me, particularly as the proportions of the Delta Halo one are ostensibly mangled (it looks like a toy version of a Halo). Previously all of the final seven Halos have been depicted as being identical in surface patterning and proportions (which implies the original rings, at least Installation 07, were also 318 km wide, given I07's appearance in ''Halo 3'') so I don't see any good reason not to just decide upon one model and use it for both rings. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 10:55, 5 November 2014 (EST)


==Warthog design==
==Warthog design==
[[File:H2A - Warthogs.jpg|200px|thumb|]]
I'm sorry but what the heck is wrong with Blur (and by extension 343i) using "their" Warthog design instead of adhering to the canon Warthog design at the time of New Mombasa incident?! I could accept the bad Johnson lip-sync as an oversight but this?! — [[User:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">Ha</span>]][[User talk:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">came</span>]] 12:35, 28 October 2014 (EDT)
I'm sorry but what the heck is wrong with Blur (and by extension 343i) using "their" Warthog design instead of adhering to the canon Warthog design at the time of New Mombasa incident?! I could accept the bad Johnson lip-sync as an oversight but this?! — [[User:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">Ha</span>]][[User talk:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">came</span>]] 12:35, 28 October 2014 (EDT)


:I would have preferred them using the classic design for nostalgia's sake. Fortunately, [http://www.youtube.com/watch?v=DKLPEzpjN90 it's established] that the 2554 Warthog (the ''Halo 4'' model) entered service in late 2552. I'm okay with their decision since it's canonically consistent. Besides, I think the newer model looks better. --[[User:Braidenvl|<span style="color:gray">'''''Our vengeance is at hand.'''''</span>]] [[File:Gravemind.svg|14px]] ([[User talk:Braidenvl|<span style="color:gray">Talk to me.</span>]]) 13:00, 28 October 2014 (EDT)
:I would have preferred them using the classic design for nostalgia's sake. Fortunately, [http://www.youtube.com/watch?v=DKLPEzpjN90 it's established] that the 2554 Warthog (the ''Halo 4'' model) entered service in late 2552. I'm okay with their decision since it's canonically consistent. Besides, I think the newer model looks better. --[[User:Braidenvl|<span style="color:gray">'''''Our vengeance is at hand.'''''</span>]] ([[User talk:Braidenvl|<span style="color:gray">Talk to me.</span>]]) 13:00, 28 October 2014 (EDT)


::While it is canonically consistent, a retcon (visual or otherwise) shouldn't have been done simply because they can be done. I wouldn't say much about your taste of the design since that's your opinion and not mine, so I'll just say I have to agree to disagree with that. I'm still waiting to see how they're gonna fix the Dawn's appearance when Halo 3 receives its anniversary treatment. — [[User:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">Ha</span>]][[User talk:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">came</span>]] 13:07, 28 October 2014 (EDT)
::While it is canonically consistent, a retcon (visual or otherwise) shouldn't have been done simply because they can be done. I wouldn't say much about your taste of the design since that's your opinion and not mine, so I'll just say I have to agree to disagree with that. I'm still waiting to see how they're gonna fix the Dawn's appearance when Halo 3 receives its anniversary treatment. — [[User:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">Ha</span>]][[User talk:Hacame|<span style="color:#6699FF; font-family:Futura; font-size:14px; font-weight:bold;">came</span>]] 13:07, 28 October 2014 (EDT)
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== Elite's armour design (non-contentious) ==
== Elite's armour design (non-contentious) ==
Just wanted to point out an interesting observation about the Elites armour in the Blur trailer: Thel's (new) armour seems uncomfortable for his neck, resulting in what I would call the Elite-equivalent of [[wikipedia:forward head posture|forward head posture]]. For example, compare [[:File:H2A-WeightOfYourHeresy.jpg|this]] with [[:File:CouncilsScorn01.jpg|this]]. It might be angle of the camera works. Nevertheless, just an interesting observation. :) — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  03:07, 1 November 2014 (EDT)
Just wanted to point out an interesting observation about the Elites armour in the Blur trailer: Thel's (new) armour seems uncomfortable for his neck, resulting in what I would call the Elite-equivalent of [[wikipedia:forward head posture|forward head posture]]. For example, compare this with this. It might be angle of the camera works. Nevertheless, just an interesting observation. :) — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  03:07, 1 November 2014 (EDT)


:There's a ''name for it''?! You've just diagnosed me, completely by accident.
:There's a ''name for it''?! You've just diagnosed me, completely by accident.
:As for the armour itself, I'm so glad they're returning to the original Halo 2 aesthetic, and not trying to implement the Halo 3 or 4 armour looks. I've always liked the helmet fin look, it's streamlined and ornate without being obtrusive, which Halo has sometimes had problems with lately.
:As for the armour itself, I'm so glad they're returning to the original Halo 2 aesthetic, and not trying to implement the Halo 3 or 4 armour looks. I've always liked the helmet fin look, it's streamlined and ornate without being obtrusive, which Halo has sometimes had problems with lately.
:If we want to talk about the glimpses of the Arbiter armour in the prologue intro sequence, I don't like it. I don't hate it, but I prefer the gleaming silver knight-in-shining-armour look. The new look gives me an Aliens vibe, and that's been a thing since the beginning, so I can at least respect it, but it's an example of what I was talking about - ornate, but in an obtrusive way. I think I would have preferred the Escalation look to the one they're using. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 05:43, 7 November 2014 (EST)
:If we want to talk about the glimpses of the Arbiter armour in the prologue intro sequence, I don't like it. I don't hate it, but I prefer the gleaming silver knight-in-shining-armour look. The new look gives me an Aliens vibe, and that's been a thing since the beginning, so I can at least respect it, but it's an example of what I was talking about - ornate, but in an obtrusive way. I think I would have preferred the Escalation look to the one they're using. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 05:43, 7 November 2014 (EST)


::Haha, glad to provide an accurate diagnosis. :P
::Haha, glad to provide an accurate diagnosis. :P
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So, since we've dealt with that issue, I'd like to address another one. 343 have announced that they're making a new prologue to resonant with ''[[Halo 5: Guardians|Guardians]]'', so it's no spoiler to talk about it. But where do we put these scenes? In ''[[The Heretic]]'' and ''[[The Great Journey]]''? Or somewhere else? -- [[User:SFH|SFH]] ([[User talk:SFH|talk]]) 21:33, 5 November 2014 (EST)
So, since we've dealt with that issue, I'd like to address another one. 343 have announced that they're making a new prologue to resonant with ''[[Halo 5: Guardians|Guardians]]'', so it's no spoiler to talk about it. But where do we put these scenes? In ''[[The Heretic]]'' and ''[[The Great Journey]]''? Or somewhere else? -- [[User:SFH|SFH]] ([[User talk:SFH|talk]]) 21:33, 5 November 2014 (EST)
:I would say the prologue and epilogue will get their own pages placed before The Heretic and after The Great Journey for the infoboxes.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 23:21, 5 November 2014 (EST)
:I would say the prologue and epilogue will get their own pages placed before The Heretic and after The Great Journey for the infoboxes.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 23:21, 5 November 2014 (EST)


On the subject of visuals: Locke's armor doesn't look half bad, but what's the deal with the multicolored Tron lines and visors? Locke looks at least vaguely professional with the blue lines (not that they're necessary) but the Spartans in the background lose all credibility with their pink and green trims. Or is it an ONI PR thing to make their agents seem less threatening or something? --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 11:57, 11 November 2014 (EST)
On the subject of visuals: Locke's armor doesn't look half bad, but what's the deal with the multicolored Tron lines and visors? Locke looks at least vaguely professional with the blue lines (not that they're necessary) but the Spartans in the background lose all credibility with their pink and green trims. Or is it an ONI PR thing to make their agents seem less threatening or something? --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 11:57, 11 November 2014 (EST)
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:Perhaps for co-op in ''Halo 5''. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 12:00, 11 November 2014 (EST)
:Perhaps for co-op in ''Halo 5''. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 12:00, 11 November 2014 (EST)


[[File:H2A-Locke.jpg|thumb|Pink? Green? Maybe Red...]]
:You weren't kidding Jugus. I haven't seen the prologue (nor do I have the game let-alone the xbox one) but it is kind of crazy and unprofessional looking. I said it [[Forum:Halo:_Spartan_Strike|before]], 343i seems to be going buck wild with their Spartan-IV armors and colors. Basically more superhero-ish rather than militaristic. But I have to agree with Imran-117 - Maybe they are co-op characters that will be in Halo 5. It would be nice for Locke to have a Spartan team with him for co-op rather than players playing as a clone of Locke. But assuming we play as MC, will those co-op players be blue team?--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 10:23, 13 November 2014 (EST)
:You weren't kidding Jugus. I haven't seen the prologue (nor do I have the game let-alone the xbox one) but it is kind of crazy and unprofessional looking. I said it [[Forum:Halo:_Spartan_Strike|before]], 343i seems to be going buck wild with their Spartan-IV armors and colors. Basically more superhero-ish rather than militaristic. But I have to agree with Imran-117 - Maybe they are co-op characters that will be in Halo 5. It would be nice for Locke to have a Spartan team with him for co-op rather than players playing as a clone of Locke. But assuming we play as MC, will those co-op players be blue team?--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 10:23, 13 November 2014 (EST)


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::::::Oh, I definitely understand. I've come to accept the notion of them being given different armor in and of themselves, as it would be silly for them not to get specialized variants given the introduction of armor permutations in ''Halo 3''. However, I still wish they would've been more ''subtle'' about it (something I think the 343i art team needs to learn in regards to a lot of things). At least make them all the same color as the Chief; there is no practical justification for having their suits be colored so wildly different. Even the canon S-IV teams (eg. [[Fireteam Majestic]]) have uniformly colored armors. As for the choice of variants, I'm mostly fine with them though I also dislike Linda's tacticool optics ("geddit? She's the sniper! geddit?") and the fact they've stuck with Kelly's EVA helmet from ''The Package''. While not much thought was probably put to the appearance of the Spartans in the anime, the use of EVA was even strangely appropriate back on that particular mission, but it doesn't really make sense anymore when she continues to wear it on ordinary ground ops. But even then they're still much better than Locke's Tron Spartans. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 01:52, 18 November 2014 (EST)
::::::Oh, I definitely understand. I've come to accept the notion of them being given different armor in and of themselves, as it would be silly for them not to get specialized variants given the introduction of armor permutations in ''Halo 3''. However, I still wish they would've been more ''subtle'' about it (something I think the 343i art team needs to learn in regards to a lot of things). At least make them all the same color as the Chief; there is no practical justification for having their suits be colored so wildly different. Even the canon S-IV teams (eg. [[Fireteam Majestic]]) have uniformly colored armors. As for the choice of variants, I'm mostly fine with them though I also dislike Linda's tacticool optics ("geddit? She's the sniper! geddit?") and the fact they've stuck with Kelly's EVA helmet from ''The Package''. While not much thought was probably put to the appearance of the Spartans in the anime, the use of EVA was even strangely appropriate back on that particular mission, but it doesn't really make sense anymore when she continues to wear it on ordinary ground ops. But even then they're still much better than Locke's Tron Spartans. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 01:52, 18 November 2014 (EST)


:::::::I'm with Jugus. 343i has yet to learn subtlety. I think they will, eventually, but right now all the Spartans seem like superheroes, not super-soldiers. These guys should have a more professional streak. If you want to have the s-IVs(spartans) look stupid, okay. I almost get that. but the S-IIs (SPARTANS) should get a lot more respect. Blue team should look like [[:File:HFOR-Spartan-BlueTeam.jpg|this]] not this. A few armor permutations are okay, kind of nice even, but in my opinion, Linda's [[:File:H2A_Terminals_-_Linda.jpg|armor]] should be toned down a little. At the end of the day, this is armor, not a style choice. Which leaves me with a question that I know has already been asked, but makes my point quite nicely. What the heck is [[:File:SpartanStrikeProCover.jpg|this]]?{{unsigned|Weeping Angel}}
:::::::I'm with Jugus. 343i has yet to learn subtlety. I think they will, eventually, but right now all the Spartans seem like superheroes, not super-soldiers. These guys should have a more professional streak. If you want to have the s-IVs(spartans) look stupid, okay. I almost get that. but the S-IIs (SPARTANS) should get a lot more respect. Blue team should look like this not this. A few armor permutations are okay, kind of nice even, but in my opinion, Linda's armor should be toned down a little. At the end of the day, this is armor, not a style choice. Which leaves me with a question that I know has already been asked, but makes my point quite nicely. What the heck is this?{{unsigned|Weeping Angel}}


:As for that last one, I think Bungie deserves some blame for some of the H:Reach helmets too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:34, 18 November 2014 (EST)
:As for that last one, I think Bungie deserves some blame for some of the H:Reach helmets too. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:34, 18 November 2014 (EST)
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You've probably seen the first two terminals released by Waypoint ([https://www.youtube.com/watch?v=kB5yso8d3gA N°1 "Beholden"] - [https://www.youtube.com/watch?v=FwgJ1FDU57U N°2 "Unyielding"]. I have to say I really enjoyed them. The first one finally reveals how Regret found Earth (or Erde-Tyrene, I like how they make use of the lore). It also shows Meridian and what was hidden under its surface. If I remember correctly, the planet had been mentioned a few times in the Data Drops. I like how 343i isn't forgetting to "conclude" what had begun a few years ago (for once, they're doing it right, although I still think Meridian's story is too short, but at least it ties into Regret's story). So basically the first terminal solves a few mysteries. I have a more nuanced opinion of the second terminal. I really (really) like the fact that they're tying ''Halo: First Strike''<nowiki>'</nowiki>s story with that of ''Halo 2''. It had always been weird to see how disconnected John's and Blue Team's stories were during the Earth events. However I must say they could have shown that in a better way. First, Blue Team isn't complete (I understand the absence of John/Kelly, but what about Will?). Second, their armors are also... a weird choice. I'm more and more expecting Blue Team to appear in ''Halo 5'', so I can understand their renewed presence in recent ''Halo'' materials, but the armors from the Terminals and ''Escalation'' just seem off. It's ironic, because [[Talk:Prologue|I have always advocated]] in favour of canonically explaining armors that "don't make sense" — of course I hope 343i will clarify this stuff in the future (secret ONI-related Mark VI armors that are based on the previous Mark IV iteration that will also inspire the upgraded Mark VI suit...). I wouldn't mind accepting "that" canonically, but I wonder why they wouldn't just use ''Halo 3''-era Scout and EOD armors (for example), it would make things so much simpler! But finally, I have to say that these new terminals are much more exciting than those from ''CEA''. Honestly, I still remember ''CEA'''s terminals as 343 Guilty Spark babbling on things that contributed little to the ''Halo'' universe in my opinion. (And it introduced more mystery than answers: the unknown alien ship, the Covenant AI...). These new stories have much more potential. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 11:53, 7 November 2014 (EST)
You've probably seen the first two terminals released by Waypoint ([https://www.youtube.com/watch?v=kB5yso8d3gA N°1 "Beholden"] - [https://www.youtube.com/watch?v=FwgJ1FDU57U N°2 "Unyielding"]. I have to say I really enjoyed them. The first one finally reveals how Regret found Earth (or Erde-Tyrene, I like how they make use of the lore). It also shows Meridian and what was hidden under its surface. If I remember correctly, the planet had been mentioned a few times in the Data Drops. I like how 343i isn't forgetting to "conclude" what had begun a few years ago (for once, they're doing it right, although I still think Meridian's story is too short, but at least it ties into Regret's story). So basically the first terminal solves a few mysteries. I have a more nuanced opinion of the second terminal. I really (really) like the fact that they're tying ''Halo: First Strike''<nowiki>'</nowiki>s story with that of ''Halo 2''. It had always been weird to see how disconnected John's and Blue Team's stories were during the Earth events. However I must say they could have shown that in a better way. First, Blue Team isn't complete (I understand the absence of John/Kelly, but what about Will?). Second, their armors are also... a weird choice. I'm more and more expecting Blue Team to appear in ''Halo 5'', so I can understand their renewed presence in recent ''Halo'' materials, but the armors from the Terminals and ''Escalation'' just seem off. It's ironic, because [[Talk:Prologue|I have always advocated]] in favour of canonically explaining armors that "don't make sense" — of course I hope 343i will clarify this stuff in the future (secret ONI-related Mark VI armors that are based on the previous Mark IV iteration that will also inspire the upgraded Mark VI suit...). I wouldn't mind accepting "that" canonically, but I wonder why they wouldn't just use ''Halo 3''-era Scout and EOD armors (for example), it would make things so much simpler! But finally, I have to say that these new terminals are much more exciting than those from ''CEA''. Honestly, I still remember ''CEA'''s terminals as 343 Guilty Spark babbling on things that contributed little to the ''Halo'' universe in my opinion. (And it introduced more mystery than answers: the unknown alien ship, the Covenant AI...). These new stories have much more potential. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 11:53, 7 November 2014 (EST)


:Love how Regret has no idea he's about to get rekt. The only thing I wish they would have shown in the Meridian scene is the Mark IX Mantis ADS wrecking those Type-27 Mantids. Would have been nice to see that, but that's not really important to the point of that terminal. Just wish Catalog would have answered my question about Blue Team's armor months ago.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 14:13, 7 November 2014 (EST)
:Love how Regret has no idea he's about to get rekt. The only thing I wish they would have shown in the Meridian scene is the Mark IX Mantis ADS wrecking those Type-27 Mantids. Would have been nice to see that, but that's not really important to the point of that terminal. Just wish Catalog would have answered my question about Blue Team's armor months ago.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 14:13, 7 November 2014 (EST)


::I've just realized how they missed some opportunities. They did explain how Regret found Earth. But there's nothing on how the Flood infested Installation 05. I'm sure the CEA terminals gave more info on that, by showing Guilty Spark's anxiety about not receiving answers from Penitent Tangeant. Though the reference to the Truth & Reconciliation AI was nice. But still nothing on one of the biggest questions of Halo 2, how the hell a Gravemind managed to form on Installation 05. Also nothing on what happened to Penitent Tangeant, whether before the events of the game or after. Sure, we can ''guess'', but after so much Guilty Spark in the CEA terminals, I didn't expect him to be featured so much in the H2A terminals too. A terminal a la Keyes' Terminal, set after the game with Cortana threatened by the Gravemind (adaptation of an excerpt from Human Weakness) could have been cool too, explaining how she sent the cruiser ([[Indulgence of Conviction|Its name]] could have been given in an official media here :) ) to Earth and possibly how she communicated with the Chief through the "moments" (Slipspace space magic). This terminal could have been a good indirect bridge between the events of Halo 2 and Halo 3 (Before Halo 3 Anniversary?). I can't really complain about the last two Terminals (Regret finding Earth and Blue Team being debriefed after Operation: FIRST STRIKE), as I said earlier they were also nice (except for Blue Team's armors, Will's absence, etc) and there was a good exploitation of a previous plot mystery (Regret finding Earth) and of the book preceding Halo 2 (First Strike). However, it's still kind of disappointing that there's so much Guilty Spark and 'Refumee, especially in the Terminals found in missions set ''after'' the Heretics arc. I did enjoy the Covenant's history, but they could have at least explored a little bit the history of Installation 05, with a terminal or two showing why the Forerunner architecture is older, how the Flood outbreak occurred, etc. Still so many questions. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 14:34, 18 November 2014 (EST)
::I've just realized how they missed some opportunities. They did explain how Regret found Earth. But there's nothing on how the Flood infested Installation 05. I'm sure the CEA terminals gave more info on that, by showing Guilty Spark's anxiety about not receiving answers from Penitent Tangeant. Though the reference to the Truth & Reconciliation AI was nice. But still nothing on one of the biggest questions of Halo 2, how the hell a Gravemind managed to form on Installation 05. Also nothing on what happened to Penitent Tangeant, whether before the events of the game or after. Sure, we can ''guess'', but after so much Guilty Spark in the CEA terminals, I didn't expect him to be featured so much in the H2A terminals too. A terminal a la Keyes' Terminal, set after the game with Cortana threatened by the Gravemind (adaptation of an excerpt from Human Weakness) could have been cool too, explaining how she sent the cruiser ([[Indulgence of Conviction|Its name]] could have been given in an official media here :) ) to Earth and possibly how she communicated with the Chief through the "moments" (Slipspace space magic). This terminal could have been a good indirect bridge between the events of Halo 2 and Halo 3 (Before Halo 3 Anniversary?). I can't really complain about the last two Terminals (Regret finding Earth and Blue Team being debriefed after Operation: FIRST STRIKE), as I said earlier they were also nice (except for Blue Team's armors, Will's absence, etc) and there was a good exploitation of a previous plot mystery (Regret finding Earth) and of the book preceding Halo 2 (First Strike). However, it's still kind of disappointing that there's so much Guilty Spark and 'Refumee, especially in the Terminals found in missions set ''after'' the Heretics arc. I did enjoy the Covenant's history, but they could have at least explored a little bit the history of Installation 05, with a terminal or two showing why the Forerunner architecture is older, how the Flood outbreak occurred, etc. Still so many questions. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 14:34, 18 November 2014 (EST)
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==Mixed up armors==
==Mixed up armors==
So this is something I've been talking to Imrane-117 about. Does anyone else feel like the Centurion and Hoplite armors are mixed up?
So this is something I've been talking to Imrane-117 about. Does anyone else feel like the Centurion and Hoplite armors are mixed up?
[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 18:07, 18 November 2014 (EST)
[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 18:07, 18 November 2014 (EST)


:Yeah, I noticed that too, should-be-Centurion looks very much like Fred's, while should-be-Hoplite (also Greek warriors, like Spartans) is very reminiscent of the early Halo: CE demo armour, way back before it was even an FPS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 18 November 2014 (EST)
:Yeah, I noticed that too, should-be-Centurion looks very much like Fred's, while should-be-Hoplite (also Greek warriors, like Spartans) is very reminiscent of the early Halo: CE demo armour, way back before it was even an FPS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 18 November 2014 (EST)


::Think a glitch mixed the names up and 343i has been so busy with the matchmaking crap they haven't noticed?[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 03:14, 19 November 2014 (EST)
::Think a glitch mixed the names up and 343i has been so busy with the matchmaking crap they haven't noticed?[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 03:14, 19 November 2014 (EST)


:::Something like that sounds very likely, I hope word gets to them about this. There are a few little things like this around otherwise; just that I've noticed, the Sedran Guard emblem for watching the first episode of Nightfall is named "Ring Fragment" (or similar, it's not in front of me right now), which is actually the second episode emblem. Also, very disappointingly for me as I've always used Halt + Octagon emblems, the Octagon background is off-centre. :/ Another thing is that in the Halo 3 armour pictures, Mark V and Rogue (I believe) are shown with no shoulder pads at all, though they do have standard Mark VI in-game. I'm really hoping they'll go though all this stuff once the big matchmaking issues are sorted. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:58, 19 November 2014 (EST)
:::Something like that sounds very likely, I hope word gets to them about this. There are a few little things like this around otherwise; just that I've noticed, the Sedran Guard emblem for watching the first episode of Nightfall is named "Ring Fragment" (or similar, it's not in front of me right now), which is actually the second episode emblem. Also, very disappointingly for me as I've always used Halt + Octagon emblems, the Octagon background is off-centre. :/ Another thing is that in the Halo 3 armour pictures, Mark V and Rogue (I believe) are shown with no shoulder pads at all, though they do have standard Mark VI in-game. I'm really hoping they'll go though all this stuff once the big matchmaking issues are sorted. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:58, 19 November 2014 (EST)
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Is this mix-up in the game right now??--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 12:49, 19 November 2014 (EST)
Is this mix-up in the game right now??--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 12:49, 19 November 2014 (EST)


:Yes.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 17:42, 19 November 2014 (EST)
:Yes.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 17:42, 19 November 2014 (EST)


==SRS99 in Halo 2 Anniversary (and other weapon discussions)==
==SRS99 in Halo 2 Anniversary (and other weapon discussions)==