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|weapons= | |weapons= | ||
|vehicles= | |vehicles= | ||
|equipment=*[[Sniper Tower]] | |equipment=*[[Deployable lookout tower|Sniper Tower]] | ||
*[[ | *[[Teleporter]]s | ||
|power-ups= | |power-ups= | ||
|gametypes=*Skirmish/Deathmatch | |gametypes=*Skirmish/Deathmatch | ||
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==Tactics== | ==Tactics== | ||
*Fully upgraded Marines or [[ | *Fully upgraded Marines or [[Orbital Drop Shock Trooper|ODSTs]] can hold out for a long time in the energy blocker. Hornets can complement the Marines, hitting the enemy but staying safe behind the barrier. | ||
*Send forces to eliminate a side energy door that enemies have occupied. Have building killers go in a separate direction. | *Send forces to eliminate a side energy door that enemies have occupied. Have building killers go in a separate direction. | ||
*Putting some units behind the teleporter near the player's base can destroy attackers quickly. | *Putting some units behind the teleporter near the player's base can destroy attackers quickly. |
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