Forge World: Difference between revisions

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{{References}}
{{References}}
{{Multiplayer Map Infobox
{{Multiplayer Map Info box


|image = [[File:Forge world.png|350px]]
|image = [[File:Forge world.png|350px]]
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|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = An unknown [[Halo Array|Halo installation]].
|location = An unknown [[Halo Array|Halo installation]].
|terrain = Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures.
|terrain = Mountainous cliff sides, grassy fields, giant lake, islands, [[Forerunner]] structures.
|vehicles = These vehicles do not appear on the map by default, considering that the default version of the map contains no objects whatsoever and is a "canvas". These are the vehicles that are available through Forge.
|vehicles = These vehicles do not appear on the map by default, considering that the default version of the map contains no objects whatsoever and is a "canvas". These are the vehicles that are available through Forge.
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
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*[[Type-26 Anti-Infantry Stationary Gun|Shade Turret]]
*[[Type-26 Anti-Infantry Stationary Gun|Shade Turret]]
|weapons = Almost all weapons can be placed in Forge.
|weapons = Almost all weapons can be placed in Forge.
|gametypes = [[Forge]]
|game types = [[Forge]]
*[[Team Slayer]]
*[[Team Slayer]]
*[[Oddball]]
*[[Oddball]]
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Forge World was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from [[Halo: Combat Evolved]], but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.
Forge World was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from [[Halo: Combat Evolved]], but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.


Forge World began development as five separate maps designed for use in Forge. To cut development time, it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance but preventing players from leaving the map. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five areas. Because of a new system in Halo: Reach's game engine called "Impostering", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into a single map later dubbed "Forge World".
Forge World began development as five separate maps designed for use in Forge. To cut development time, it was decided that each map would take place inside the same sky box, allowing fans to see hints of the other maps in the distance but preventing players from leaving the map. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five areas. Because of a new system in Halo: Reach's game engine called "Impostering", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into a single map later dubbed "Forge World".


After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the largest multiplayer map in the series.
After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the largest multiplayer map in the series.
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File:Forge World CA.jpeg|Another concept art of Forge World, now used in game as the background art for the Forge lobby.
File:Forge World CA.jpeg|Another concept art of Forge World, now used in game as the background art for the Forge lobby.
File:Blood Gulch 08.png|Forge World from above, featuring the new playable area in the distance.
File:Blood Gulch 08.png|Forge World from above, featuring the new playable area in the distance.
File:Forge World - Heatmap.png|A birds eye veiw of Forge World.
File:Forge World - Heat map.png|A birds eye veiw of Forge World.
</gallery>
</gallery>


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