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Though these labels are not available in all gametypes, they are not gametype-specific. | Though these labels are not available in all gametypes, they are not gametype-specific. | ||
;FFA_ONLY | ;FFA_ONLY | ||
:This object will only spawn in FFA games. | :This object will only spawn in FFA games.{{Ref/Reuse|forgeworld-general}} | ||
;TEAM_ONLY | ;TEAM_ONLY | ||
:This object will only spawn in team games. | :This object will only spawn in team games.{{Ref/Reuse|forgeworld-general}} | ||
=== Assault === | === Assault === | ||
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:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Capture the Flag|CTF]]. | :A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Capture the Flag|CTF]]. | ||
;CTF_FLAG_RETURN | ;CTF_FLAG_RETURN | ||
:A spawn and drop point for flags in CTF. To fully support CTF (CTF, One Flag), there must be one of these per-team. There must be enough clear space around the object for a flag to spawn, and the object will not spawn a flag if its owning team is not active in the game. | :A spawn and drop point for flags in CTF. To fully support CTF (CTF, One Flag), there must be one of these per-team. There must be enough clear space around the object for a flag to spawn, and the object will not spawn a flag if its owning team is not active in the game.{{Ref/Reuse|forgeworld-ctf}} | ||
;CTF_RES_ZONE | ;CTF_RES_ZONE | ||
:A Respawn Area that is active when its owner's flag is at home. This label only has an effect when applied to Respawn Zones; if applied to other objects, those objects become invulnerable and cannot be picked up. | :A Respawn Area that is active when its owner's flag is at home. This label only has an effect when applied to Respawn Zones; if applied to other objects, those objects become invulnerable and cannot be picked up. |