Forge Island: Difference between revisions

124 bytes removed ,  11 years ago
Meh, that's more or less stated in the introductory paragraph.
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(Meh, that's more or less stated in the introductory paragraph.)
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==Description==
==Description==
Shown to fans originally on Pax East 2013, with a slated release date on April 11 2013 but pushed forward to March 29 2013, Forge Island includes 3 Flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. This is the first Forge Canvas on Halo 4 that allows players to go to and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units. Forge Island also featured all new pieces, being the first Halo map to feature a Green Screen piece, flat, natural stone walls and placeable trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in 'Buildings', less of them could be placed. Also, each island is actually fully hollow, along with several rocks around the islands, and can be entered by placing teleporters inside the islands and teleporting in. These big hollow spaces are fully forgeable in.
Forge Island includes 3 Flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. This is the first Forge Canvas on Halo 4 that allows players to go to and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units. Forge Island also featured all new pieces, being the first Halo map to feature a Green Screen piece, flat, natural stone walls and placeable trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in 'Buildings', less of them could be placed. Also, each island is actually fully hollow, along with several rocks around the islands, and can be entered by placing teleporters inside the islands and teleporting in. These big hollow spaces are fully forgeable in.


==Trivia==
==Trivia==
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