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==Halo: Reach Filters== | ==Halo: Reach Filters== | ||
Forge Filters make a return in ''Halo: Reach'' with even more selections.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie Weekly Update''' (August 13th, 2010)]</ref> | Forge Filters make a return in ''Halo: Reach'' with even more selections.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie Weekly Update''' (August 13th, 2010)]</ref> | ||
===Colorblind === | |||
Colorblind removes all color from the screen, effectively turning everything grayscale. | |||
===Next Gen=== | |||
Next Gen darkens and desaturates the screen while also raising the contrast and adds a small amount of film grain. | |||
===Juicy=== | |||
Juicy applies a dark and richer look to the game by increasing the saturation of on-screen colors and slightly darkening the screen. This effect pretty much eliminates glare, which can give objects and even characters a sort of faded look. | |||
===Nova=== | |||
Nova highly overamplifies the lights, making distant objects very difficult to see, especially in lit areas. | |||
===Olde Timey=== | |||
Old Timey applies a sepia effect to the map and an animated film grain effect, giving the scene an appearance of old film. | |||
===Pen and Ink=== | |||
Pen & Ink applies an effect to the map making it look almost drawn. The colors are removed, contrast is increased, and sharp outlines appear on objects close to the camera, leaving the scene starkly black and white. | |||
===Purple=== | |||
Purple adds a purple/blue tint. | |||
===Green=== | |||
Green adds a green tint. | |||
===Orange=== | |||
Orange adds a orange/red tint. | |||
==Trivia== | ==Trivia== |
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