Forge: Difference between revisions

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{{Center|You may be looking for the Marine of [[John Forge|the same name]].}}
{{Center|You may be looking for the Marine of [[John Forge|the same name]].}}
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]]
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]]
'''Forge''' is a  gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', and ''[[Halo 5: Guardians]]'' that allows for both playing and editing [[multiplayer]] maps.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12718 '''Bungie.net''': ''Bungie Weekly Update: 8/17/07'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']</ref>
'''Forge''' is a  gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', and ''[[Halo 5: Guardians]]'' that allows for both playing and editing [[multiplayer]] maps.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12718 '''Bungie.net''': ''Bungie Weekly Update: 8/17/07'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']</ref>


==Background==
==Background==
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=== Object manipulation ===
=== Object manipulation ===
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual [[Forge Objects|objects]] as well as different types of objects. Pressing '''X''' over an item allows a player in Edit Mode to alter that item's settings. Pressing '''X''' again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing '''X'''. An individual object (eg, a single Gravity Lift) may have its ''Respawn Rate'' (which determines how often it spawns) and its ''Place at Start'' settings altered. Types of objects (eg, all Gravity Lifts) may have their ''Run-Time Minimum'' and ''Run-Time Maximum'' settings altered, which allows mapmakers to ensure that there is always less than or more than a certain amount of a given item during gameplay.
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual [[Forge Objects|objects]] as well as different types of objects. Pressing '''X''' over an item allows a player in Edit Mode to alter that item's settings. Pressing '''X''' again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing '''X'''. An individual object (e.g., a single Gravity Lift) may have its ''Respawn Rate'' (which determines how often it spawns) and its ''Place at Start'' settings altered. Types of objects (e.g., all Gravity Lifts) may have their ''Run-Time Minimum'' and ''Run-Time Maximum'' settings altered, which allows mapmakers to ensure that there is always less than or more than a certain amount of a given item during gameplay.


=== Restrictions ===
=== Restrictions ===
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, [[AV-14 Hornet|Hornets]] and [[M808B Main Battle Tank|Scorpions]] cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in Sandtrap. (The technical explanation is that the [[tag]]s for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while the player can usually place up to thirty-two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], the player can only place two [[M808B Main Battle Tank|Scorpions]] when they are available on a map.
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, [[AV-14 Hornet|Hornets]] and [[M808B Main Battle Tank|Scorpions]] cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in Sandtrap. (The technical explanation is that the [[tag]]s for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while the player can usually place up to thirty-two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], the player can only place two [[M808B Main Battle Tank|Scorpions]] when they are available on a map.


The amount of items the player can place in Forge is also regulated by an economy budget system.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']</ref> Different objects are assigned to different values. This is to keep the player from [[overload Glitch (Halo 3)|overloading]] maps and using excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandtrap, with a grand total of 10,000 credits. However using the budget glitch, the player can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map.<ref>[http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html '''ForgeHub''': ''Forging 101: Ultimate Budget Glitch'']</ref> or they can download canvases with the budget glitch already in.
The amount of items the player can place in Forge is also regulated by an economy budget system.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']</ref> Different objects are assigned to different values. This is to keep the player from [[overload Glitch (Halo 3)|overloading]] maps and using excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandtrap, with a grand total of 10,000 credits. However using the budget glitch, the player can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map.<ref>[http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html '''ForgeHub''': ''Forging 101: Ultimate Budget Glitch'']</ref> or they can download canvases with the budget glitch already in.


All maps have a maximum limit of 640 items.<ref>[http://www.bungie.net/News/content.aspx?cid=17271 '''Bungie.net''': ''Sandbox Toolkit'']</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when they need them later.
All maps have a maximum limit of 640 items.<ref>[http://halo.bungie.net/News/content.aspx?cid=17271 '''Bungie.net''': ''Sandbox Toolkit'']</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when they need them later.


Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name="8/22/08">[http://www.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update: 8/22/08'']</ref>
Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name="8/22/08">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update: 8/22/08'']</ref>


===Forge filters===
===Forge filters===
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==External links==
==External links==
*[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']
*[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']
*[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']
*[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']
*[http://www.bungie.net/content.aspx?type=topnews&link=h3forgeadvanced '''Bungie.net''': ''Halo 3 How-to: Advanced Forge Editing'']
*[http://halo.bungie.net/content.aspx?type=topnews&link=h3forgeadvanced '''Bungie.net''': ''Halo 3 How-to: Advanced Forge Editing'']
*[http://www.bungie.net/Fanclub/forgeworld/Group/GroupHome.aspx '''Bungie.net''': ''ForgeWorld: Group Home'']
*[http://halo.bungie.net/Fanclub/forgeworld/Group/GroupHome.aspx '''Bungie.net''': ''ForgeWorld: Group Home'']
*[http://www.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net''': ''Invasion + Forge!'']
*[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net''': ''Invasion + Forge!'']
*[http://www.forgehub.com/ '''Forgehub.com''']
*[http://www.forgehub.com/ '''Forgehub.com''']