Explosive jumping: Difference between revisions

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In ''Halo 3'', [[Type-1 Antipersonnel Grenade|Plasma Grenades]] are easier to use, but [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).
In ''Halo 3'', [[Type-1 Antipersonnel Grenade|Plasma Grenades]] are easier to use, but [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).


In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 Skulls#Sputnik|Sputnik Skull]]; in ''Halo 3'', the [[Halo 3 Skulls#Cowbell|Cowbell Skull]] can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.
In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 skulls#Sputnik|Sputnik Skull]]; in ''Halo 3'', the [[Halo 3 skulls#Cowbell|Cowbell Skull]] can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.


==Fusion Coil Super-Jump==
==Fusion Coil Super-Jump==