Eos'Mak-pattern plasma pistol: Difference between revisions

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Updating Infobox and minor clean up.
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{{Era|Covenant|Human|UNSC|HCW|Post}}
{{Era|Covenant|Human|UNSC|HCW|Post}}
{{Weapon
{{Weapon Infobox
|image=[[File:H4-PlasmaPistol.png|300px]]
|image=[[File:H4-PlasmaPistol.png|300px]]
|name=Type-25 Directed Energy Pistol
|manufacturer=[[Iruiru Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 143''</ref>
|manufacturer=[[Iruiru Armory]]<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 143''</ref>
|model=Type-25
|model=Type-25
|type=Directed Energy Pistol
|type=Directed Energy Pistol
|cost=
|cost=
|size=Handheld, Single Handed ([[Dual Wield]]able)
|variant=
*Length (o/a):{{Convert|34.4|cm|in}}<ref name="bung"/>
|service=
*Width:{{Convert|6.4|cm|in}}<ref name="sloftus">'''[http://halo.bungie.org/misc/sloftus_covweapons/ Stephen Loftus Plasma Pistol article]'''</ref>
|affiliation=[[Covenant Empire]]
*Height:{{Convert|27.7|cm|in}}<ref name="sloftus"/>
|weight={{Convert|3.5|kg|lb}}<ref name="bung"/>
*Weight:{{Convert|3.5|kg|lb}}<ref name="bung"/>
|length={{Convert|37|cm|in}}<ref name="vis"/>
*Damage per hit: Medium
|magazine=100 battery units (200 shots)
|maxammo=100 battery units (200 shots)
|fire=Semi-Automatic
|ammotype=[[Superheated Plasma]]
|ammotype=[[Superheated Plasma]]
|feed=
|operation=
|operation=
|rate of fire=  
|rate=
|velocity=108 m/s (354 f/s)
|velocity=108 m/s (354 f/s)
|accuracy=*Medium
|range={{Convert|50|m|ft}}<ref name="bung"/>
*Overcharged: Slight Homing
|range=Close to Medium
*{{Convert|50|m|ft}}<ref name="bung"/>
|era=[[Human-Covenant War]]
|counterpart=
|counterwep=[[M6 Series]]
|affiliation=[[Covenant Empire]]
}}
}}


{{Quote|The Type-25 DEP is the bread and butter of [[Covenant Empire|Covenant]] small arms — almost as common as the [[MA5 Series|MA5]] is with the [[United Nations Space Command|UNSC]]. After the [[Solemn Penance|Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Unnamed UNSC Serviceman}}
{{Quote|The Type-25 DEP is the bread and butter of [[Covenant Empire|Covenant]] small arms — almost as common as the [[MA5 Series|MA5]] is with the [[United Nations Space Command|UNSC]]. After the [[Solemn Penance|Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Unnamed UNSC Serviceman}}


The '''Type-25 Directed Energy Pistol'''<ref name="bung">'''[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol Bungie.net Plasma Pistol Article]'''</ref>, also known as the '''Plasma Pistol''', is a Covenant infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-yar]], and the [[Yanme'e]], as well as occasional sidearms for larger species' such as the [[Sangheili]] and [[Jiralhanae]].
The '''Type-25 Directed Energy Pistol'''<ref name="bung">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol '''Bungie.net''': ''Type-25 Directed Energy Pistol'']</ref>, also known as the '''Plasma Pistol''', is a Covenant infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-yar]], and the [[Yanme'e]], as well as occasional sidearms for larger species' such as the [[Sangheili]] and [[Jiralhanae]].


==Design Details==
==Design Details==
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===Influences===
===Influences===
The Plasma Pistol was inspired by the human "Zeus-Class Fusion Pistol" from the ''[[Marathon (Video Game Series)]]''. Like the Fusion Pistol, the Plasma Pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.
The Plasma Pistol was inspired by the "[[w:c:marathongame:Zeus-Class Fusion Pistol]]" from the [[Marathon (Video Game Series)|''Marathon'' series]]. Like the Fusion Pistol, the Plasma Pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.


==Changes==
==Changes==
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*It takes a shorter time to charge an overcharge when holding down the trigger.
*It takes a shorter time to charge an overcharge when holding down the trigger.
*It only homes in effectively at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']]. Otherwise it will just narrowly miss its target, completely miss, or not even seek its target in the first place.
*It only homes in effectively at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']]. Otherwise it will just narrowly miss its target, completely miss, or not even seek its target in the first place.
*When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
*When wielded, if ones look at the shadow of the Plasma Pistol, one can see a little "cap" on the posterior end, which is actually the overheating hologram.
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer contrail than the ''Halo 2'' overcharged shot, albeit much more detailed.
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer contrail than the ''Halo 2'' overcharged shot, albeit much more detailed.
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2''.
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2''.
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==Trivia==
==Trivia==
*In ''Halo: Combat Evolved'', if you remain idle while wielding a Plasma Pistol, [[John-117|Master Chief]] will pull off the top off the Pistol, showing what seems to be a power cell similar to a round of the [[Fuel Rod Gun]]. In ''Halo 3'', the same will happen if you remain idle for a while; your character will flip it open and you will be able to see the internal mechanisms of the Pistol.
*In ''Halo: Combat Evolved'', if the player remain idle while wielding a Plasma Pistol, [[John-117]] will pull off the top off the Pistol, showing what seems to be a power cell similar to a round of the [[Fuel Rod Gun]]. In ''Halo 3'', the same will happen if the player remain idle for a while; the playable character will flip it open and the player will be able to see the internal mechanisms of the Pistol.
*When you swap a depleted Plasma Pistol for another weapon in ''Halo: Combat Evolved'', the Pistol will disappear after falling to the ground.
*When the player swaps a depleted Plasma Pistol for another weapon in ''Halo: Combat Evolved'', the Pistol will disappear after falling to the ground.
*In ''Halo: Combat Evolved'', the overcharged plasma bolt is capable of depriving any opponent of its shield. This ability may appear as quite bizarre on higher difficulties where an overcharged bolt can easily disable a Zealot's shield while even a stuck Plasma Grenade or a Rocket is not capable of achieving this. Therefore, it is wise to change to a Plasma Pistol when disabling shields instead of wasting otherwise more powerful and rarer weapons.
*In ''Halo: Combat Evolved'', the overcharged plasma bolt is capable of depriving any opponent of its shield. This ability may appear as quite bizarre on higher difficulties where an overcharged bolt can easily disable a Zealot's shield while even a stuck Plasma Grenade or a Rocket is not capable of achieving this. Therefore, it is wise to change to a Plasma Pistol when disabling shields instead of wasting otherwise more powerful and rarer weapons.
*In the PC&nbsp;version of ''Halo: Combat Evolved'', if you have a MadCatz controller with a turbo button, you can fire the Plasma Pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B ICWS Assault Rifle|Assault Rifle]]. However, it overheats extremely fast.
*In the PC version of ''Halo: Combat Evolved'', if the player has a MadCatz controller with a turbo button, they can fire the Plasma Pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B ICWS Assault Rifle|Assault Rifle]]. However, it overheats extremely fast.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In the Halo trilogy, if your Plasma Pistol is running low on battery, (less then 10%) when you fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*In the ''Halo'' trilogy, if the player's Plasma Pistol is running low on battery, (less then 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*[[Dadab]] and [[Linglin]] are the only named [[Grunts]] who utilized the overcharge mechanism of the Plasma Pistol.
*[[Dadab]] and [[Linglin]] are the only named [[Unggoy]] who utilized the overcharge mechanism of the Plasma Pistol.
*In ''Halo 3'', if you look at your shadow whilst holding a Plasma Pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In ''Halo 3'', if one looks at their shadow whilst holding a Plasma Pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], the ODST [[Butkis]] uses a Plasma Pistol to take down the shields of an Elite before Gunnery Sergeant [[Stacker]] uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
*In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], the ODST [[Butkis]] uses a Plasma Pistol to take down the shields of an Elite before Gunnery Sergeant [[Stacker]] uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
*After killing the [[Prophet of Regret]] on "[[Regret (level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*After killing the [[Prophet of Regret]] on "[[Regret (level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
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*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the Plasma Pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the Plasma Pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*If you overcharge the Plasma Pistol in ''Halo 3'' and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as you are using a mouse to control the firing.
*If the player overcharges the Plasma Pistol in ''Halo 3'' and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*The plasma bolts from the Plasma Pistol in [[Halo 3: ODST|''Halo 3: ODST'']] are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''.
*The plasma bolts from the Plasma Pistol in ''[[Halo 3: ODST]]'' are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.
*In ''[[Halo 2]]'', if you are carrying the Plasma Pistol and are in [[active camouflage]], you may see a polygon near the front of the weapon. This has only been witnessed on the PC version.
*In ''[[Halo 2 Vista]]'', if the player is carrying the Plasma Pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon.  
*In ''Halo 3'', while using [[Active Camouflage]], you can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', while using [[Active Camouflage]], one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In the Extras section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the Plasma Pistol has a clip size of 10/100 when does not have a clip size at all.
*In the Extras section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the Plasma Pistol has a clip size of 10/100 when does not have a clip size at all.
==Sources==
<references/>


==Gallery==
==Gallery==
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==List of appearances==
==List of appearances==
{{Scroll box
*''[[Halo: The Fall of Reach]]'' {{1st}}
|content=
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]'' {{1st}}
**''[[Halo: Combat Evolved Anniversary]]''
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo Wars]]''
*''[[Halo 4]]''
*''[[Halo: The Fall of Reach]]''
*''[[Halo: The Flood]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Another Day at the Beach]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo Graphic Novel]]''
*''[[Halo: Uprising]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[The Package]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Reclaimer Trilogy]]''
|}}
**''[[Halo 4]]''
 
==Sources==
<references/>


==Related pages==
==Related pages==