Energy shielding: Difference between revisions

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*In ''Halo 2'' and ''Halo 3'' under standard game settings, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain.
*In ''Halo 2'' and ''Halo 3'' under standard game settings, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain.
*In ''Halo 4'', during the level [[Forerunner (level)|Forerunner]], energy shielding was used to enhance a [[Type-32 Ghost]]'s boosting.
*In ''Halo 4'', during the level [[Forerunner (level)|Forerunner]], energy shielding was used to enhance a [[Type-32 Ghost]]'s boosting.
*In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to overload the communication network's carrier wave generator.
*In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to generate an EMP which overloaded the communication network's carrier wave generator.
*In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time.
*In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time.
*In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Red Team.
*In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Red Team.
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