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*In ''Halo 2'' and ''Halo 3'' under standard game settings, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain. | *In ''Halo 2'' and ''Halo 3'' under standard game settings, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain. | ||
*In ''Halo 4'', during the level [[Forerunner (level)|Forerunner]], energy shielding was used to enhance a [[Type-32 Ghost]]'s boosting. | *In ''Halo 4'', during the level [[Forerunner (level)|Forerunner]], energy shielding was used to enhance a [[Type-32 Ghost]]'s boosting. | ||
*In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to | *In ''Halo 4'', during the level [[Shutdown]], energy shielding was used to generate an EMP which overloaded the communication network's carrier wave generator. | ||
*In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time. | *In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an [[Overshield]] that drains over time. | ||
*In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Red Team. | *In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Red Team. |
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