Emile-A239: Difference between revisions

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*Emile's helmet is available as an Avatar Award and is obtained by earning a [[Bulltrue Medal]] in either multiplayer or Firefight [[matchmaking]].
*Emile's helmet is available as an Avatar Award and is obtained by earning a [[Bulltrue Medal]] in either multiplayer or Firefight [[matchmaking]].
*In campaign co-op, Emile's helmet is a standard EVA helmet, missing its usual skull. In cutscenes however, the skull is unaffected. This also happens to an EVA[C] helmet worn by a player in all split-screen game modes.
*In campaign co-op, Emile's helmet is a standard EVA helmet, missing its usual skull. In cutscenes however, the skull is unaffected. This also happens to an EVA[C] helmet worn by a player in all split-screen game modes.
*Emile bears a resemblance to the character [[w:c:cod:Simon "Ghost" Riley|Ghost]] from ''[[w:c:cod:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'', as both sport skull visages on their headgear and have similarly grim personalities. [[Taylor H. Miles|Taylor "Dutch" Miles]] from ''[[Halo 3: ODST]]'' also has a partial skull pattern on his helmet.
*Emile bears a resemblance to the character [[callofduty:Simon "Ghost" Riley|Ghost]] from ''[[callofduty:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'', as both sport skull visages on their headgear and have similarly grim personalities. [[Taylor H. Miles|Taylor "Dutch" Miles]] from ''[[Halo 3: ODST]]'' also has a partial skull pattern on his helmet.
*When Emile stabs the Zealot with his kukri, he stabs the Elite on the right side of its neck. However, after the cutscene, the knife is on the left side of the Elite's neck. It is possible though that he might have stabbed the Elite a following time after falling off screen during the cutscene.
*When Emile stabs the Zealot with his kukri, he stabs the Elite on the right side of its neck. However, after the cutscene, the knife is on the left side of the Elite's neck. It is possible though that he might have stabbed the Elite a following time after falling off screen during the cutscene.
*Due to [[Dead shielded Emile|a glitch]], Emile's shields, as well as those of the Elites who ambush him, still function normally after they are dead. His body also can not be shifted through meleeing or explosions.
*Due to [[Dead shielded Emile|a glitch]], Emile's shields, as well as those of the Elites who ambush him, still function normally after they are dead. His body also can not be shifted through meleeing or explosions.