Electromagnetic pulse: Difference between revisions

mNo edit summary
Line 23: Line 23:
*In ''[[Halo 2]]'', the [[Sentinel]]s sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
*In ''[[Halo 2]]'', the [[Sentinel]]s sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
*In ''Halo 3'', the [[power drain]] uses EMP to disable shields, vehicles and other power sources.
*In ''Halo 3'', the [[power drain]] uses EMP to disable shields, vehicles and other power sources.
*A charged [[Type-25 Directed Energy Pistol|Plasma Pistol]] blast will temporarily disable vehicles and energy shields much like the power drain.
*A charged [[Type-25 Directed Energy Pistol|Plasma Pistol]] blast will temporarily disable most vehicles and energy shields much like the power drain. This does not work in ''Halo: Combat Evolved'' and ''Halo 2'', however.
*In ''Halo: Reach'' the [[M319 Individual Grenade Launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''Halo: Reach'' the [[M319 Individual Grenade Launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''Halo: Reach'', [[Armor lock|Armor Lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
*In ''Halo: Reach'', [[Armor lock|Armor Lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
Anonymous user