Dying Star: Difference between revisions

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== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games. The Dying Star retains the same overall range as a LightRifle: 30.46 m (99.93 ft) in hipfire and 76.20 m (250.00 ft) with Smart-Link active.{{Ref/Reuse|analysis}}
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games. The Dying Star retains the same overall range as a LightRifle: 30.46 m (99.93 ft) in hipfire and 76.20 m (250.00 ft) with Smart-Link active.{{Ref/Reuse|analysis}}


In [[Warzone]], Legendary [[Promethean Soldier]] bosses, such as [[Soldier Enforcer]]s, may use the ''Dying Star''; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and does not display a portrait for it when the player accesses a REQ terminal with the weapon picked up. In addition, it retains the regular LightRifle's 12 round magazine capacity.
In [[Warzone]], Legendary [[Promethean Soldier]] bosses, such as [[Soldier Enforcer]]s, may use the ''Dying Star''; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and does not display a portrait for it when the player accesses a REQ terminal with the weapon picked up. In addition, it retains the regular LightRifle's 12 round magazine capacity.