Dying Star: Difference between revisions

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(Removed redirect to Z-250 lightrifle#Dying Star)
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== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games.
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games.


In [[Warzone]], Legendary [[Promethean Soldier]] bosses may drop the ''Dying Star'' upon death; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and it has no portrait when the player accesses a REQ terminal.
In [[Warzone]], Legendary [[Promethean Soldier]] bosses may drop the ''Dying Star'' upon death; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and it has no portrait when the player accesses a REQ terminal.
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* Magazine size reduced to 8.
* Magazine size reduced to 8.
* Maximum ammo capacity raised to 56 (8 active + 48 reserve).
* Maximum ammo capacity raised to 56 (8 active + 48 reserve).
* Increased vertical recoil.


== Gallery ==
== Gallery ==
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