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===090_alpine=== | ===090_alpine=== | ||
'''alpine''', known as <code>090_alpine</code> in the game files, is a cut campaign mission viewable in the ''Halo 3'' game files due to the release of the ''[[Halo 3 Mod Tools]]''. The folder itself contains no files of particular note, but the name itself reveals several details. The name ''alpine'' describes the kind of terrain the mission was intended to have - perfectly matching the landscapes found in the final game level of [[The Covenant (level)|The Covenant]] - itself known as <code>100_citadel</code>. The <code>100</code> designation clashes with another cut level, <code>100_forecity</code>, due to the fact that <code>090_alpine</code> and <code>100_forecity</code> were combined to become <code>100_citadel</code>.{{Ref/Twitter|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} This process was done fairly early on in development.{{Ref/Twitter|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} | '''alpine''', known as <code>090_alpine</code> in the game files, is a cut campaign mission viewable in the ''Halo 3'' game files due to the release of the ''[[Halo 3 Mod Tools]]''. The folder itself contains no files of particular note, but the name itself reveals several details. The name ''alpine'' describes the kind of terrain the mission was intended to have - perfectly matching the landscapes found in the final game level of [[The Covenant (level)|The Covenant]] - itself known as <code>100_citadel</code>. The <code>100</code> designation clashes with another cut level, <code>100_forecity</code>, due to the fact that <code>090_alpine</code> and <code>100_forecity</code> were combined to become <code>100_citadel</code>.{{Ref/Twitter|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} This process was done fairly early on in development.{{Ref/Twitter|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} | ||
When the aforementioned Guardian Forest level was cut, the planned [[Hornet]] sections were transplanted into The Covenant{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}, indicating that this major restructuring likely occurred around the same time as - or because - of the dropping of Guardian Forest. | When the aforementioned Guardian Forest level was cut, the planned [[Hornet]] sections were transplanted into The Covenant{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}, indicating that this major restructuring likely occurred around the same time as - or because - of the dropping of Guardian Forest. | ||
<gallery> | <gallery> | ||
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | ||
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</gallery> | </gallery> | ||
<gallery> | <gallery> | ||
File:H3_AlpinePaperSketch.jpeg|Early paper sketch titled "Alpine". | File:H3_AlpinePaperSketch.jpeg|Early paper sketch titled "Alpine". |
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