Cut Halo: Combat Evolved weapons: Difference between revisions

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At the time of the game's development, [[Bungie]] had a creative attitude to weapons creation - weapons were often designed with a question of what could be done, with details of how it might work in-game left to be figured out later. Due to this, there is no guarantee most of these weapons would have ever made it into a final build.{{Ref/YouTube|Id=Xperia|JfJCQbJA3v0|HiddenXperia|TALKING TO MARCUS LEHTO (Co-Creator of Halo) ABOUT HALO INFINITE, joining 343, Bungie's Halo 4 +MORE}} However, the ideas or designs for many of them would later make their way into subsequent ''Halo'' entries, in particular ''[[Halo 2]]''.
At the time of the game's development, [[Bungie]] had a creative attitude to weapons creation - weapons were often designed with a question of what could be done, with details of how it might work in-game left to be figured out later. Due to this, there is no guarantee most of these weapons would have ever made it into a final build.{{Ref/YouTube|Id=Xperia|JfJCQbJA3v0|HiddenXperia|TALKING TO MARCUS LEHTO (Co-Creator of Halo) ABOUT HALO INFINITE, joining 343, Bungie's Halo 4 +MORE}} However, the ideas or designs for many of them would later make their way into subsequent ''Halo'' entries, in particular ''[[Halo 2]]''.
Of particular note is the timeframe at which ''Halo'' started development. The [[Pre-Xbox Halo|initial RTS]] that would later become ''Halo'' begun development in [[1997 (real world)|1997]] under the codename "Armor", and as such many of the early designs for human weapons and equipment bear strong visual similarities from real-world Cold War weapons programs active in the 1990s and late 1980s. These include the [[Wikipedia:Objective Individual Combat Weapon|Objective Individual Combat Weapon]], [[Wikipedia:AAI CAWS|AAI CAWS]] and [[Wikipedia:Heckler & Koch HK CAWS|H&K CAWS]], [[Wikipedia:Denel NTW-20|Denel NTW-20]], [[Wikipedia:Steyr IWS 2000|Steyr IWS 2000]],  [[Wikipedia:Walther WA 2000|Walther WA 2000]] and others. Additional inspirations for human weaponry were based on popular science fiction media of the 1980s and 1990s - particularly 1986's ''Aliens'' and 1997's ''Starship Troopers'' - the latter of which released the same year as ''Halo'' beginning its development.


==Human==
==Human==
===Anti-air rocket launcher===
Referred to in-game as the '''SPNKR 108 SAM'''{{Ref/Twitter|Id=Names|game_fabricator|1388530710160437248|Marcus Lehto|Quote=Some were asking about all the weapon names in this old #Halo PC build.|D=17|M=7|Y=2021}}, this weapon was described as being a rocket launcher intended for use against aircraft, while the standard rocket launcher was intended for anti-vehicle usage.{{Ref/Reuse|Evolution}} A similar design was later concepted for ''Halo 3'' as the [[Cut Halo 3 weapons#G4H-DuSH|G4H-DuSH]], though was similarly cut. The [[M57 Pilum]] would later debut in ''[[Halo 5: Guardians]]'', bearing some broad similarities to this rocket launcher.
The name "''SPNKR 108 SAM''" presumably stands for "''SPNKR 108 Surface-to-Air Missile''".
<gallery>
File:PXH AARocket Screenshot 1.png|The rocket launcher.
File:PXH AARocket Screenshot 2.png|The front of the rocket launcher.
</gallery>
===Chaingun===
===Chaingun===
The chaingun is a tri-barrelled rotary cannon that could be held with two hands by the player. It was frequently seen in promotional material for the game including the first-ever screenshot released, though was ultimately cut. The concept was later revived with the [[AIE-486H machine gun]] in ''Halo 3''.
The chaingun is a tri-barrelled rotary cannon that could be held with two hands by the player. It was frequently seen in promotional material for the game including the first-ever screenshot released, though was ultimately cut. The concept was later revived with the [[AIE-486H machine gun]] in ''Halo 3''.
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===Spear gun===
===Spear gun===
Labelled in-game as the '''Lamprey Sub-Ed''', the spear gun was intended for underwater combat against sea creatures.{{Ref/Reuse|Evolution}} When fired, its projectiles would stick into enemies akin to those of the [[Needler]] and [[Spiker]] in later games.{{Ref/Twitter|game_fabricator|1413919553638211590|Marcus Lehto|Quote=Here's a human weapon I forgot we prototyped in the 2000 Halo PC build. The Spear Gun. I like how the spears stick into targets! And wow, the early Elite was almost naked back then.|D=17|M=7|Y=2021}} The concept was revived in [[Halo Infinite]] with the [[Skewer]].
Labelled in-game as the '''Lamprey Sub-Ed''', the spear gun was intended for underwater combat against sea creatures.{{Ref/Reuse|Evolution}} When fired, its projectiles would stick into enemies akin to those of the [[Needler]] and [[Paegaas Workshop Spiker]] in later games.{{Ref/Twitter|game_fabricator|1413919553638211590|Marcus Lehto|Quote=Here's a human weapon I forgot we prototyped in the 2000 Halo PC build. The Spear Gun. I like how the spears stick into targets! And wow, the early Elite was almost naked back then.|D=17|M=7|Y=2021}} The concept was revived in [[Halo Infinite]] with the [[Flaktura Workshop Skewer]].
<gallery>
<gallery>
File:PXH SpearGun Screenshot 1.png|The Spear Gun held by the player.
File:PXH SpearGun Screenshot 1.png|The Spear Gun held by the player.
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===Submachine gun===
===Submachine gun===
The SMG (referred to in UI as the '''12.7mm MP-99 Para'''{{Ref/Reuse|Names}}) is an [[Wikipedia:Submachine gun|SMG]] originally slated to appear in ''Halo''. The weapon's concept was later revived in ''Halo 2'' as the [[M7 SMG]]. The SMG in the 1999-era builds sports a side-loaded magazine akin to a [[Wikipedia:Sten|Sten]], which holds 50 [[12.7x40mm|17.7]] rounds, with at least one spare.
The SMG (referred to in UI as the '''12.7mm MP-99 Para'''{{Ref/Reuse|Names}}) is an [[Wikipedia:Submachine gun|SMG]] originally slated to appear in ''Halo''. The weapon's concept was later revived in ''Halo 2'' as the [[M7 SMG]]. The SMG in the 1999-era builds sports a side-loaded magazine akin to a [[Wikipedia:Sten|Sten]], which holds 50 [[12.7x40mm|12.7]] rounds, with at least one spare.
<gallery>
<gallery>
File:PXH SMG Screenshot 1.png|The SMG being used by the player.
File:PXH SMG Screenshot 1.png|The SMG being used by the player.
File:PXH ThirdPerson WeaponsEngineer.png|An early iteration of the SMG can be seen in this 1999-era UI.
File:PXH ThirdPerson WeaponsEngineer.png|An early iteration of the SMG can be seen in this 1999-era UI.
File:HCE OrionSpartanTeam Screenshot.jpg|A later SMG design.
</gallery>
</gallery>


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</gallery>
</gallery>


===Unknown rifle===
===Covenant sniper rifle===
This weapon appears in a handful of promotional screenshots. Almost nothing is known about it. The presence of fairly final-looking Forerunner architecture and Elite model suggest it was present in the later-era FPS builds of the game.
This weapon appears in a handful of promotional screenshots from around August 2000.{{Ref/Mag|Magazine=PC Gamer|Year=2000|Month=August|Issue=75|Page=17|Title=Scoop! HALO}} Little is known of the weapon, save that it was intended as a Covenant sniper weapon.{{Ref/Site|URL=http://www.bungie.net/SlideShow.aspx?Path=/games/Halo&Slideshow=PreXbox&Slide=51|Site=Bungie.net|Page=Halo: Pre-Xbox Slideshow|Quote=An Elite holding a Covenant sniper rifle
2000|D=11|M=12|Y=2004}}
<gallery>
<gallery>
File:PXH CovenantRifle Screenshot 1.jpg|The rifle being held by a Sangheili.
File:PXH CovenantRifle Screenshot 1.jpg|The rifle being held by a Sangheili.
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==Early weapon designs==
==Early weapon designs==
While ''Combat Evolved'' ultimately did ship with a diverse set of weapons, these final designs went through a large amount of iteration throughout the game's progression from strategy to shooter.  
While ''Combat Evolved'' ultimately did ship with a diverse set of weapons, these final designs went through a large amount of iteration throughout the game's progression from strategy to shooter. This section covers the early iterations and radical redesigns that some of the weapons went through, before ending up at the versions ultimately found in the final release.
===Assault rifle===
===Assault rifle===
Early revisions of the [[MA5B assault rifle]] seemingly take influence from a number of sources, including the [[marathongame:MA-75 Assault Rifle/Grenade Launcher|MA–75B assault rifle]] from the ''[[Marathon]]'' series and the [https://alienanthology.fandom.com/wiki/M41A_Pulse_Rifle|M41A Pulse Rifle] from ''Aliens'' - a film which ''Halo'' is heavily [[List of references to Aliens in the Halo series|based upon]]. Some of these early RTS and third-person era assault rifles also displayed obvious outward similarities to the [[Wikipedia:Objective_Individual_Combat_Weapon|Objective Individual Combat Weapon]] (OICW) program which was active in the 1990s (around the time ''Halo'' began development) and the [https://starshiptroopers.fandom.com/wiki/Morita_Assault_Rifle Morita assault rifle]] from 1997's ''Starship Troopers'' - the former of which likely inspired the MA5's in-universe designation "Individual Combat Weapon System" (ICWS), while the latter was similarly-influential on the ''Halo'' series as ''Aliens''. This early OICW-inspired design can be seen firing an underbarrel [[grenade launcher]].
Early revisions of the [[MA5B assault rifle]] seemingly take influence from a number of sources, including the [[marathongame:MA-75 Assault Rifle/Grenade Launcher|MA–75B assault rifle]] from the ''[[Marathon]]'' series and the [[avp:M41A Pulse Rifle|M41A Pulse Rifle]] from ''Aliens'' - a film which ''Halo'' is heavily [[List of references to Aliens in the Halo series|based upon]]. Some of these early RTS and third-person era assault rifles also displayed obvious outward similarities to the [[Wikipedia:Objective Individual Combat Weapon|Objective Individual Combat Weapon]] (OICW) program which was active in the 1990s (around the time ''Halo'' began development) and the [https://starshiptroopers.fandom.com/wiki/Morita_Assault_Rifle Morita assault rifle] from 1997's ''Starship Troopers'' - the former of which likely inspired the MA5's in-universe designation "Individual Combat Weapon System" (ICWS), while the latter was similarly-influential on the ''Halo'' series as ''Aliens''. This early OICW-inspired design can be seen firing an underbarrel [[grenade launcher]].


The assault rifle design would gradually evolve throughout the rest of 1999 into a design more familiar to fans of the final game. PC Gamer's October 1999 issue would run a piece showcasing an updated screenshot with an assault rifle bearing much heavier resemblance to the final iteration.{{Ref/Site|URL=http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99|Site=halo.bungie.org|Page=Halo Press Scans|Detail=PC Gamer October 1999|D=06|M=04|Y=2022}} This version of the assault rifle has a black steel frame and green furniture, similar to the ''Aliens'' M41 rifle, and has the addition of a secondary magazine located in front of the trigger - presumably used to reload the grenade launcher.{{Ref/Mag|Magazine=PC Gamer|Year=1999|Month=December|Issue=77|Page=8-9|Title=Your First Look at HALO}} A version of the assault rifle later seen in the third-person builds of ''Halo'' boasted the name '''MA-5 ICW/30mm CGL''' (possibly standing for something akin to ''Model A-5 Individual Combat Weapon/30mm Caseless Grenade Launcher'').
The assault rifle design would gradually evolve throughout the rest of 1999 into a design more familiar to fans of the final game. PC Gamer's October 1999 issue would run a piece showcasing an updated screenshot with an assault rifle bearing much heavier resemblance to the final iteration.{{Ref/Site|URL=http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99|Site=halo.bungie.org|Page=Halo Press Scans|Detail=PC Gamer October 1999|D=06|M=04|Y=2022}} This version of the assault rifle has a black steel frame and green furniture, similar to the ''Aliens'' M41 rifle, and has the addition of a secondary magazine located in front of the trigger - presumably used to reload the grenade launcher.{{Ref/Mag|Magazine=PC Gamer|Year=1999|Month=December|Issue=77|Page=8-9|Title=Your First Look at HALO}} A version of the assault rifle later seen in the third-person builds of ''Halo'' boasted the name '''MA-5 ICW/30mm CGL''' (possibly standing for something akin to ''Model A-5 Individual Combat Weapon/30mm Caseless Grenade Launcher'').
<gallery>
<gallery>
File:HCE MA5B Concept.jpg|Early 1998-era concept art by [[Robert McLees]].
File:HCE MA5B Concept.jpg|Early 1998-era concept art by [[Robert McLees]].
File:HCE MA5OICW Hologram Screenshot.jpg|A May 1999-era screenshot of the map room showcased in that year's [[Electronic Entertainment Expo|E3]] event, showcasing an assault rifle more overtly inspired by the OICW program.
File:PXH MA5OICW Hologram Screenshot.jpg|A May 1999-era screenshot of the map room showcased in that year's [[Electronic Entertainment Expo|E3]] event, showcasing an assault rifle more overtly inspired by the OICW program.
File:HCE_MA5OICW_GrenadeLauncher_Screenshot.jpg|The OICW-inspired rifle firing its grenade launcher.
File:PXH MA5OICW_GrenadeLauncher_Screenshot.jpg|The OICW-inspired rifle firing its grenade launcher.
File:HCE Marines Concept 2.png|1999 concept art by Shi Kai Wang - the Marines here showcase more recognisable designs for the assault rifle.
File:HCE Marines Concept 2.png|1999 concept art by Shi Kai Wang - the Marines here showcase more recognisable designs for the assault rifle.
File:HCE CornerPeek.jpg|Master Chief using the 1999-era assault rifle.
File:PXH CornerPeek.jpg|Master Chief using the 1999-era assault rifle.
File:PXH ThirdPersonAR.png|Master Chief using the assault rifle in the 1999-era builds of ''Halo''.
File:PXH ThirdPersonAR.png|Master Chief using the assault rifle in the 1999-era builds of ''Halo''.
File:HCE Gamestar2000 Cover.jpg|The MA5B on the cover of ''Gamestar'' magazine in 2000. By this time, the assault rifle resembled the final iteration in all but colour scheme - though still retains its secondary magazine.
File:PXH Gamestar2000 Cover.jpg|The MA5B on the cover of ''Gamestar'' magazine in May 2000. By this time, the assault rifle resembled the final iteration in all but colour scheme - though still retains its secondary magazine.
File:HCE EarlyMarines Screenshot.jpg|A later iteration of the assault rifle can be seen wielded closer to mid-late 2000. In this iteration, the grenade launcher magazine has been removed, and the foregrip enlarged.
File:HCE EarlyMarines Screenshot.jpg|A later iteration of the assault rifle can be seen wielded closer to mid-late 2000. In this iteration, the grenade launcher magazine has been removed, and the foregrip enlarged.
File:MA5B.png|The MA5B seen in the final game.  
File:MA5B.png|The MA5B seen in the final game.  
</gallery>
===Pistol===
The [[M6D magnum]] went through a handful of design phases throughout development. The earliest images of the Magnum originate in [[1999 (real world)|1999]] and bear an extremely crude, blocky design - a low-detail weapon intended for third-person viewing. Some brief footage of UNSC Navy crewmen in footage provided by [[Marcus Lehto]] showcases a second, alternate pistol design that is much more slimmed down and reminiscent of modern handguns.{{Ref/Reuse|CovGuns}}
Around 2000, a radical design shift can be seen for the pistol, with screenshots and concept art showcasing a pistol seemingly-based on the [[Wikipedia:Luger pistol|Luger pistol]]. Ultimately, the design was scrapped, and the [[Digsite]] restoration project has been unable to recover its files for restoration in ''The Master Chief Collection''.{{Ref/Site|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|Quote=As seen in this classic marketing shot, Marcus gets all the cool toys, even in the 26th century! Believe me, if we find that pistol even a Covenant invasion would not be able to stop John from telling the entire world.|Quotee=Kenneth Peters|D=14|M=07|Y=2022}} Despite appearing in relatively later builds of the game, the Luger design did not make the final cut, and instead the original first design was used as a basis for the weapon that would appear in the final game.
<gallery>
File:PXH_CGW1999Cover_Screenshot.jpg|The first iteration of the Magnum.
File:Pre_xbox_magnum.png|Another look at the first iteration of the Magnum.
File:PXH_ChiefVElites_Screenshot.jpg|A 1999-era Master Chief firing the first pistol iteration.
File:PXH NavalCrew Pistols Screenshot.png|Un-armoured Marines holding the second pistol iteration.
File:HCE_SgtLehtoLuger_Screenshot.jpg|A Marine sergeant holding the Luger-based design in a 2000-era screenshot for PC Gamer magazine.
File:HCE_HumanCombatForm_Concept.jpg|Early 2000-era concept art of a [[Flood combat form]] depicting this Luger-based design.
File:Pistol1.jpg|The M6D Magnum as seen in the beta builds of ''Combat Evolved''.
File:HCE-M6DMagnumPistol.png|The final iteration of the Magnum.
</gallery>
===Rocket launcher===
The rocket launcher featured in ''Halo'' originated as two distinct designs; an anti-armour rocket launcher and an anti-air missile launcher. Both designs can be seen in various early screenshots, before merging later on in development to form the [[M41 SPNKR]] seen in final gameplay. The SPNKR takes its name from the [[marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] in ''Marathon''.
;Missile launcher
Referred to in-game as the '''SPNKR 108 SAM'''{{Ref/Twitter|Id=Names|game_fabricator|1388530710160437248|Marcus Lehto|Quote=Some were asking about all the weapon names in this old #Halo PC build.|D=17|M=7|Y=2021}}, this weapon was described as being a rocket launcher intended for use against aircraft, while the standard rocket launcher was intended for anti-vehicle usage.{{Ref/Reuse|Evolution}} A similar design was later concepted for ''Halo 3'' as the [[Cut Halo 3 weapons#G4H-DuSH|G4H-DuSH]], though was similarly cut. The [[M57 Pilum]] would later debut in ''[[Halo 5: Guardians]]'', bearing some broad similarities to this rocket launcher.
The name "''SPNKR 108 SAM''" presumably stands for "''SPNKR 108 Surface-to-Air Missile''".
<gallery>
File:PXH AARocket Screenshot 1.png|The rocket launcher.
File:PXH AARocket Screenshot 2.png|The front of the rocket launcher.
File:PXH SAMLauncher Screenshot.jpg|Firing the SAM launcher.
File:PXH MissileLauncher Screenshot.jpg|Holding the SAM launcher.
</gallery>
;Rocket launcher
The original design for the M41 rocket launcher bears resemblance to the final game counterpart in most areas. Its most notable differences lie in the red-coloured housing and the less boxy housing for the rockets. In the final game, the housing from the missile launcher appears to have been kitbashed onto the rocket launcher, and the red trim recoloured black.
<gallery>
File:Prexbox spnkr.png|The 1999-era SPNKR.
File:PXH_CyborgWarthog_Screenshot.jpg|A group of cyborgs in a Warthog, with the passenger holding the rocket launcher.
File:Rocket-launcher.png|The HUD icon for the launcher in the final game - note its almost unchanged appearance from the original design.
File:HaloCE-M41SSM-RocketLauncher.png|The M41 SPNKR in the final release of ''Halo''.
</gallery>
</gallery>


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The Shotgun can be first seen in 1999-era third-person builds, though little gameplay has been shown of it. In the HUD seen in these builds, the weapon is labelled the '''WSTE-M90 sacs''', named in reference to the [https://marathongame.fandom.com/wiki/WSTE-M5_Combat_Shotgun WSTE-M5 Combat Shotgun] featured in ''Marathon 2''. The WST name would later make its way into ''Halo'' canon with the lore given for the [[M90A shotgun]] in ''[[Halo 3]]'', with [[Weapon System Technologies]] manufacturing numerous pieces of equipment for the UNSC. The 1999-era shotgun held five shells in its magazine, with at least one extra magazine in reserve.
The Shotgun can be first seen in 1999-era third-person builds, though little gameplay has been shown of it. In the HUD seen in these builds, the weapon is labelled the '''WSTE-M90 sacs''', named in reference to the [https://marathongame.fandom.com/wiki/WSTE-M5_Combat_Shotgun WSTE-M5 Combat Shotgun] featured in ''Marathon 2''. The WST name would later make its way into ''Halo'' canon with the lore given for the [[M90A shotgun]] in ''[[Halo 3]]'', with [[Weapon System Technologies]] manufacturing numerous pieces of equipment for the UNSC. The 1999-era shotgun held five shells in its magazine, with at least one extra magazine in reserve.


The shotgun would make a few minor changes between 1999 and 2000, predominantly graphical enhancements on the same basic design. From here, it would remain largely unchanged until final release in 2001 - save for a re-designation from the WSTE-M90 sacs to the [[M90 shotgun|M90 Close Assault Weapon System]] (CAWS). It is likely that the CAWS acronym was inspired by the real-world [[Wikipedia:AAI CAWS|AAI CAWS]] and [[Wikipedia:Heckler_%26_Koch_HK_CAWS|H&K CAWS]] shotguns, both predominant during the 1980s and 1990s.
The shotgun would make a few minor changes between 1999 and 2000, predominantly graphical enhancements on the same basic design. From here, it would remain largely unchanged until final release in 2001 - save for a re-designation from the WSTE-M90 sacs to the [[M90 shotgun|M90 Close Assault Weapon System]] (CAWS). It is likely that the CAWS acronym was inspired by the real-world [[Wikipedia:AAI CAWS|AAI CAWS]] and [[Wikipedia:Heckler & Koch HK CAWS|H&K CAWS]] shotguns, both predominant during the 1980s and 1990s.
<gallery>
<gallery>
File:Prexbox shotty.png|The 1999-era shotgun.
File:Prexbox shotty.png|The 1999-era shotgun.
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File:HCE_MarineShotgun.jpg|A Marine using the shotgun.
File:HCE_MarineShotgun.jpg|A Marine using the shotgun.
File:Shotgun2.jpg|Master Chief holding the 2000-era shotgun.
File:Shotgun2.jpg|Master Chief holding the 2000-era shotgun.
File:HCE InciteCover Screenshot.jpg|The 2000-era shotgun.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine holding the shotgun in the final game.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine holding the shotgun in the final game.
</gallery>
</gallery>
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Referred to in-game as the '''SWS99C-S2'''{{Ref/Reuse|Names}} (presumably standing for something akin to "''Sniper Weapon System 99C-Series 2''") and jokingly by developers as the "old shovel", this weapon was to be a bolt-action rifle featured in ''Halo''. The weapon appears to bear some resemblance to the real-world [[Wikipedia:Steyr IWS 2000|Steyr IWS 2000]] and the [[Wikipedia:Walther WA 2000|Walther WA 2000]]. In-game, the weapon could only fire one round before reloading.  
Referred to in-game as the '''SWS99C-S2'''{{Ref/Reuse|Names}} (presumably standing for something akin to "''Sniper Weapon System 99C-Series 2''") and jokingly by developers as the "old shovel", this weapon was to be a bolt-action rifle featured in ''Halo''. The weapon appears to bear some resemblance to the real-world [[Wikipedia:Steyr IWS 2000|Steyr IWS 2000]] and the [[Wikipedia:Walther WA 2000|Walther WA 2000]]. In-game, the weapon could only fire one round before reloading.  


By 2000, the sniper rifle design had evolved massively from the "old shovel" rifle design to something more resembling the final game - based on the real-world Denel NTW-20. A 2011 GDC talk by [[Jaime Griesemer]] revealed the following from ''Halo''{{'}}s original design documentation (quoted verbatim);{{Ref/YouTube|8YJ53skc-k4|GDC|Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3|Time=831}}
By 2000, the sniper rifle design had evolved massively from the "old shovel" rifle design to something more resembling the final game - based on the real-world [[Wikipedia:Denel NTW-20|Denel NTW-20]]. A 2011 GDC talk by [[Jaime Griesemer]] revealed the following from ''Halo''{{'}}s original design documentation (quoted verbatim);{{Ref/YouTube|8YJ53skc-k4|GDC|Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3|Time=831}}
;Sniper Rifle/ Digital Scope
;Sniper Rifle/ Digital Scope
*Long range, high penetration, high rate of fire with 5 round clip (but clip reloads slowly).
*Long range, high penetration, high rate of fire with 5 round clip (but clip reloads slowly).
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File:HCE_ThornBeastHunting_Screenshot.jpg|Master Chief using the 2000-era redesign to hunt [[Cut Halo: Combat Evolved enemies#Thorn beast|thorn beast]].
File:HCE_ThornBeastHunting_Screenshot.jpg|Master Chief using the 2000-era redesign to hunt [[Cut Halo: Combat Evolved enemies#Thorn beast|thorn beast]].
File:HCE EarlyMarines Screenshot.jpg|Marines in the 2000-era builds using the revised design.
File:HCE EarlyMarines Screenshot.jpg|Marines in the 2000-era builds using the revised design.
File:HCE_ChiefSniperWarthog.jpg|Master Chief holding the revised design.
</gallery>
</gallery>
==Power-ups==
Two [[power-up]]s are present in the files of the retail ''[[Halo: Combat Evolved (PC port)]]''. They can be activated using the console command <code>cheat_all_powerups</code>, and display the tooltip "''Picked up flamethrower''" when activated.{{Ref/YouTube|Id=PowerUps|X4WERjnwomg|asdf|halo ce unused powerup (slowmo)}}{{Ref/YouTube|Id=PowerUps2|GtykbzhsAlM|Generalkidd|Halo 1 - The Secret Double Speed Powerup}}
<gallery>
File:HCE SpeedBoost PowerUp Screenshot.png|The unused power-ups (left).
</gallery>
===Speed boost===
A [[Speed Boost]] powerup can be found in the files for ''Combat Evolved''. It speeds up all of the player's actions, though entering a vehicle sees the game slow down. It makes a strange sound when activated.{{Ref/Reuse|PowerUps}}{{Ref/Reuse|PowerUps2}}
===Unused powerup 2===
This powerup has no effect when used.{{Ref/Reuse|PowerUps}}{{Ref/Reuse|PowerUps2}}


==Sources==
==Sources==
Anonymous user