Covenant comm node: Difference between revisions

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Just made it so that the Featured Article icon was last in the Era list.
(Threshold is probably the spherical figure, or possibly one of its moons.)
m (Just made it so that the Featured Article icon was last in the Era list.)
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{{Era|H1|H2|H3|FA|RE}}
{{Era|H1|H2|H3|RE|FA}}
{{Ratings}}
{{Ratings}}
[[Image:Communications Array.jpg|thumb|right|300px|A Communication Node as seen in Halo 3]]
[[Image:Communications Array.jpg|thumb|right|300px|A Communication Node as seen in Halo 3]]
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== Halo: Combat Evolved ==
== Halo: Combat Evolved ==
[[Image:Mugshot.jpg||thumb|200px|The controls on a Comm Node as seen in ''Halo PC'']]
[[Image:Mugshot.jpg||thumb|200px|The controls on a Comm Node as seen in ''Halo PC'']]
An early version of the Comm Node was a specialized variant of the standard [[Covenant Supply Case]]. The Covenant used these large portable crates to connect to the [[Battlenet]] for communication. Although extremely similar in appearance to the supply case, their sides appear to have folded outwards, producing a small screen and keyboard for Battlenet interface. Their range is unknown and they may be able to function in many types of environment, as they have been seen in use in a wide variety of locations. It is speculated that their primary use is for relaying information from planet surfaces to Covenant ships in orbit, although it is equally possible that they are simply used for ground communications. One time, during the game the player will encounter an unfortunate [[Elite]] distracted using one of these, just ripe for being [[assassination|assassinated]] from behind.<ref>''[[Halo: Combat Evolved]]'', level [[The Silent Cartographer (Level)|The Silent Cartographer]]</ref>
An early version of the Comm Node was a specialized variant of the standard [[Covenant Supply Case]]. The Covenant used these large portable crates to connect to the [[Battlenet]] for communication. Although extremely similar in appearance to the supply case, their sides appear to have folded outwards, producing a small screen and keyboard for Battlenet interface. Their range is unknown and they may be able to function in many types of environment, as they have been seen in use in a wide variety of locations. It is speculated that their primary use is for relaying information from planet surfaces to Covenant ships in orbit, although it is equally possible that they are simply used for ground communications. One time, during the game the player will encounter an unfortunate [[Elite]] distracted using one of these, just ripe for being [[assassination|assassinated]] from behind.<ref>''[[Halo: Combat Evolved]]'', level [[The Silent Cartographer (Level)|The Silent Cartographer]]</ref>


=== Appearance and Function ===
=== Appearance and Function ===
[[Image:Uplink Crate.jpg|left|thumb|200px|A Comm Node in ''Halo PC'']]
[[Image:Uplink Crate.jpg|left|thumb|200px|A Comm Node in ''Halo PC'']]
The Comm Node appears to be either a modified storage crate or a similar device based on the same framework. It stands approximately eight feet tall and the three antennae on top add about five feet of height. It has several fold out controls on it, but they are in the [[Covenant language]] and are completely useless to the player. It is notable however, that the screens on uplink crates usually contain readouts on a planetary surface, likely the nearby planet Thresold, and links to orbiting spacecraft. The uplink crate emits a loud, random chirping noise and static when active. Its dark purple color affords it no camouflage whatsoever, tending to make it stand out. The only exception to this rule is when they are located in the interiors of Covenant vessels for transport. In this event, they provide extremely good cover, often blending into the background.
The Comm Node appears to be either a modified storage crate or a similar device based on the same framework. It stands approximately eight feet tall and the three antennae on top add about five feet of height. It has several fold out controls on it, but they are in the [[Covenant language]] and are completely useless to the player. It is notable however, that the screens on uplink crates usually contain readouts on a planetary surface, likely the nearby planet Thresold, and links to orbiting spacecraft. The uplink crate emits a loud, random chirping noise and static when active. Its dark purple color affords it no camouflage whatsoever, tending to make it stand out. The only exception to this rule is when they are located in the interiors of Covenant vessels for transport. In this event, they provide extremely good cover, often blending into the background.


In ''Halo: Combat Evolved'', the Comm Node is impervious to all forms of firepower or impact. They can be neither damaged nor moved, for which reason they make excellent cover. They are never seen knocked over or even tipped in any of the levels, suggesting the [[Flood]] are either capable of utilizing them, or cannot move their bulk.<ref>''[[Halo: Combat Evolved]]'', [[343 Guilty Spark (Level)]]</ref> However, the first possibility seems more likely, as Flood are able to effortlessly move heavy machinery, up to and including armored vehicles. Nonetheless, the [[John-117|Master Chief]], who can flip over an [[M12 LRV]], is unable to budge the nodes an inch, suggesting that they are either fixed to the ground in some way or far heavier than they look. Even a direct impact from the 90mm shell of a [[Scorpion Tank]] can not scratch the heavily engraved metal alloy that protects the machine. In fact, a [[Warthog]] may even flip over on impact with a crate, thus making them rather dangerous obstacles. It is also possible that this could just be game mechanics because the nodes could be modified [[Covenant Supply Case|Supply Cases]], which are also immobile. The objects are also considered scenery objects by the game, just as rocks and the like are, and are therefore made immobile by the game itself.
In ''Halo: Combat Evolved'', the Comm Node is impervious to all forms of firepower or impact. They can be neither damaged nor moved, for which reason they make excellent cover. They are never seen knocked over or even tipped in any of the levels, suggesting the [[Flood]] are either capable of utilizing them, or cannot move their bulk.<ref>''[[Halo: Combat Evolved]]'', [[343 Guilty Spark (Level)]]</ref> However, the first possibility seems more likely, as Flood are able to effortlessly move heavy machinery, up to and including armored vehicles. Nonetheless, the [[John-117|Master Chief]], who can flip over an [[M12 LRV]], is unable to budge the nodes an inch, suggesting that they are either fixed to the ground in some way or far heavier than they look. Even a direct impact from the 90mm shell of a [[Scorpion Tank]] can not scratch the heavily engraved metal alloy that protects the machine. In fact, a [[Warthog]] may even flip over on impact with a crate, thus making them rather dangerous obstacles. It is also possible that this could just be game mechanics because the nodes could be modified [[Covenant Supply Case|Supply Cases]], which are also immobile. The objects are also considered scenery objects by the game, just as rocks and the like are, and are therefore made immobile by the game itself.
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== Trivia ==
== Trivia ==
*It is the only item in [[Forge]] that can be damaged and still operate normally.  
*It is the only item in [[Forge]] that can be damaged and still operate normally.
*If you were to break off one of its legs, the comm will still be active, and you can still pick it up in Forge.
*If you were to break off one of its legs, the comm will still be active, and you can still pick it up in Forge.
*To deactivate the node, just shoot it once in the tower. It can still be forged, but the tower won't reactivate again.
*To deactivate the node, just shoot it once in the tower. It can still be forged, but the tower won't reactivate again.
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== Sources ==
== Sources ==
<references/>
<references/>
[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Technology]]
[[Category:Technology]]
[[Category:Scenery]]
[[Category:Scenery]]