Cooperative play: Difference between revisions

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===Combat Roles===
===Combat Roles===
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 Directed Energy Pistol|Plasma Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[Type-51 Carbine|Covenant Carbine]], forming a two person [[Noob Combo]].
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 Directed Energy Pistol|Plasma Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[Type-51 Carbine|Covenant Carbine]], forming a two person [[Noob Combo]].
===Two-Way Attack===
Plan is simple: one player attack the enemy from the front, whilst the other player goes round and either flanks the enemy from behind or attack them from the side. Can be used against the more powerful Covenant (Brute Chieftains, Zealots, Ultra Elites, Mgalekgolo etc) in which two or more players would gang up to take a powerful enemy down or, can be used to eliminate large groups of Covenant using combined Assault or Battle Rifle fire.
Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tarazi Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes.


==See also==
==See also==