Connection Host: Difference between revisions

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{{era|RW}}
{{Status|Gameplay}}
The '''Connection Host''', often shortened to '''Host''', is the console that acts as a server during a ''[[Halo 3]]'' online [[Multiplayer]] match. The other consoles in the game are '''clients''', and rely on the host for synchronization.
The '''Connection Host''', often shortened to '''Host''', is the console that acts as a server during a ''[[Halo 3]]'' or ''[[Halo: Reach]]'' online [[Multiplayer]] match. The other consoles in the game are '''clients''', and rely on the host for synchronization.


== Background ==
== Background ==
Neither ''Halo 2'' nor ''Halo 3'' use dedicated servers -- that is, multiplayer matches in those games are not controlled from a server owned by [[Bungie]] or [[Microsoft]]. Dedicated servers for ''Halo 3'' alone would be far too expensive; instead, a ''distributed networking model'' is used.<ref name="forumguide">[http://www.bungie.net/Forums/posts.aspx?postID=8455638 '''Bungie.net: Halo 3 Forum:''' A Guide to Servers, Networking and Host. (v1.7)]</ref> In a distributed networking model, one Xbox keeps track of the game, and the other consoles rely on it to manage things like damage and spawns.
Neither ''Halo 2'' nor ''Halo 3'' use dedicated servers—that is, multiplayer matches in those games are not controlled from a server owned by [[Bungie]] or [[Microsoft]]. Dedicated servers for ''Halo 3'' alone would be far too expensive; instead, a ''distributed networking model'' is used.<ref name="forumguide">[http://halo.bungie.net/Forums/posts.aspx?postID=8455638 '''Bungie.net: Halo 3 Forum:''' A Guide to Servers, Networking and Host. (v1.7)]</ref> In a distributed networking model, one Xbox keeps track of the game, and the other consoles rely on it to manage things like damage and spawns.


A host is needed because during a multiplayer match, things like [[lag]] and latency can cause the consoles involved in the game to "disagree". When such a disagreement occurs, the host's version of events is accepted by all consoles.
A host is needed because during a multiplayer match, things like [[lag]] and latency can cause the consoles involved in the game to "disagree". When such a disagreement occurs, the host's version of events is accepted by all consoles.
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=== BR Method ===
=== BR Method ===
The BR method involves the usage of a [[battle rifle]] and any secondary weapon. It may be performed at any time during a game.<ref>http://www.mlgpro.com/content/news/281397/MLG-Top-10-User-Videos-of-the-Week-91/5</ref>
The BR method involves the usage of a [[BR55HB SR Battle Rifle|battle rifle]] and any secondary weapon. It may be performed at any time during a game.<ref>http://www.mlgpro.com/content/news/281397/MLG-Top-10-User-Videos-of-the-Week-91/5</ref>


Have the Battle Rifle out, and press '''R'''+'''R'''+'''Y'''. Two bursts (six bullets) will be heard coming out of the gun; then, you will switch to the secondary weapon. After that happens, switch back to the Battle Rifle. If it shows that one burst (three bullets) have been fired, then you are not the connection host. If it initially shows that two bursts were fired, but then quickly changes to show that only one burst has been fired, then you are not host. If it shows that two bursts were fired, and continues to show that two bursts were fired, then you are host.
Have the Battle Rifle out, and press '''R'''+'''R'''+'''Y'''. Two bursts (six bullets) will be heard coming out of the gun; then, you will switch to the secondary weapon. After that happens, switch back to the Battle Rifle. If it shows that one burst (three bullets) have been fired, then you are not the connection host. If it initially shows that two bursts were fired, but then quickly changes to show that only one burst has been fired, then you are not host. If it shows that two bursts were fired, and continues to show that two bursts were fired, then you are host.
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It's possible to force a person in the party to be the connection host.
It's possible to force a person in the party to be the connection host.


Have everyone except the person who wants to be host leave the game and join back. When the current host leaves, a new host will be selected. Eventually, the person who wants to be host will be the only player left in the game, and they will become host (as they have the best, and only, connection). The game does not re-assign host status when the others join back, even if they have better connections.
Have everyone except the person who wants to be host leave the game and join back. When the current host leaves, a new host will be selected. Eventually, the person who wants to be host will be the only player left in the game, and they will become host (as they have the best, and only, connection). The game does not reassign host status when the others join back, even if they have better connections.


== Host Advantage ==
== Host Advantage ==
If you are hosting a server on Halo: Combat Evolved Trial, you may notice that you are a little bit stronger than the other players. You may have also notice that the host is more resilient, especially if you are fighting 1 on 1. This is called Host Advantage, [[Bungie]] made this advantage in for anyone hosting a [[Multiplayer]] Server. It gives the host a 15% upgrade/advantage. This affects the host's shield strength, health strength, and weapon strength. This doesn't affect their speed, jump, vehicle speed/power, or the amount of power they get from the [[Overshield]]/[[Active camouflage|Active Camo]].
If you are hosting a server on Halo: Combat Evolved Trial, you may notice that you are a little bit stronger than the other players. You may have also notice that the host is more resilient, especially if you are fighting 1 on 1. This is called Host Advantage, [[Bungie]] made this advantage in for anyone hosting a [[Multiplayer]] Server. It gives the host a 15% upgrade/advantage. This affects the host's shield strength, health strength, and weapon strength. This doesn't affect their speed, jump, vehicle speed/power, or the amount of power they get from the [[Overshield]]/[[Active camouflage|Active Camo]].


== References ==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Multiplayer Lexicon]]
 
[[Category:Multiplayer lexicon]]