Club Errera Easter egg: Difference between revisions

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*If the player destroys the communications jammer, the music will stop and the Brutes will attack the player. The Grunts will either attack the player or continue dancing.
*If the player destroys the communications jammer, the music will stop and the Brutes will attack the player. The Grunts will either attack the player or continue dancing.
*The "dancing" performed by the Grunts and the lower Brute is actually a continuous chain of animations normally shown when Grunts (or Brutes) get hit by a [[DMR]] bullet (because of the high velocity of the bullet, it causes the victim to recoil). Because of the nature of these animations themselves and the frequency of their initiation during the easter egg, the animation chains appear dance-like.
*The "dancing" performed by the Grunts and the lower Brute is actually a continuous chain of animations normally shown when Grunts (or Brutes) get hit by a [[DMR]] bullet (because of the high velocity of the bullet, it causes the victim to recoil). Because of the nature of these animations themselves and the frequency of their initiation during the easter egg, the animation chains appear dance-like.
*Although the Brutes appear to be completely unarmed while the music is playing, their weapons (either [[Concussion Rifle]]s or [[Brute Spiker]]s)actually float inbetween their feet until the player attacks  or activates the Jammer.
*Although the Brutes appear to be completely unarmed while the music is playing, their weapons (either [[Concussion Rifle]]s or [[Brute Spiker]]s) actually float inbetween their feet until the player attacks  or activates the Jammer.
*It is sometimes impossible to assassinate any of the Brutes while the music is playing.
*It is sometimes impossible to assassinate any of the Brutes while the music is playing.


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