Chiron TL-34: Difference between revisions

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==Strategy==
==Strategy==
*There is a secret room that can be accessed by going to where the [[Overshield]] is, and using the rocket launcher to launch yourself to a mini room/ledge, right above.
*There is a secret room that can be accessed by going to where the [[Overshield]] is, and using the rocket launcher to launch yourself to a mini room/ledge, right above.
*A good strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter or grenade jumping. As you exit the teleporter, backpedal and you can hide inside the teleporter, thus, you can sneak attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. The way to counter this is to equip plasma grenades and throw them as you walk backwards through the teleporter. Or on occasion throw a frag grenade from the ground below, killing him without exposing yourself.
*A good strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter or grenade jumping. As you exit the teleporter, backpedal and you can hide inside the teleporter, thus, you can sneak attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. The way to counter this is to equip plasma grenades and throw them as you walk backwards through the teleporter. Or on occasion throw a frag grenade from the ground below, killing him without exposing yourself.
*During Shotgun-only matches, you can hide in a frequently visited nook in a room and jump out when enemies run by, then relocate to a new position.
*During Shotgun-only matches, you can hide in a frequently visited nook in a room and jump out when enemies run by, then relocate to a new position.
*If you lose track of an enemy you are pursuing because they have jumped through a teleporter and you are not sure which, the rooms are often close to each other in proximity, so the motion tracker is useful, to a certain extent, to determine which teleporter they went through.
*If you lose track of an enemy you are pursuing because they have jumped through a teleporter and you are not sure which, the rooms are often close to each other in proximity, so the motion tracker is useful, to a certain extent, to determine which teleporter they went through.
*There is a room with two pillars that nearly touch each other vertically. You could throw a grenade through there. This tactic can be used to defeat better armed opponents.
*There is a room with two pillars that nearly touch each other vertically. You could throw a grenade through there. This tactic can be used to defeat better armed opponents.
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*In the game data this particular map is called "Putput". The map could have been called this due to it's many rooms indicating the different holes of a mini putt course and could have been its original name.
*In the game data this particular map is called "Putput". The map could have been called this due to it's many rooms indicating the different holes of a mini putt course and could have been its original name.
*Its name is a seven refrence, as 3+4=7.
*Its name is a seven refrence, as 3+4=7.
===Easter Eggs===
*In Easter Egg room 2 there is a column on the south side of the room with a yellow light in it, if a fragmentation grenade is thrown into the yellow crevice, a lot of black particles start shooting out which has a popcorn like look.
[[File:300px-ChironTL34_Easter_Eggs.jpg|thumb|Labels known easter eggs in Chiron TL-34]]


==Related Pages==
==Related Pages==