Character stretch glitch: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
[[File:H3 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
[[File:H3 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
The '''character stretch glitch''' is a [[glitches|glitch]] that occurs in many ''Halo'' games, where an in-game character model is stretched to a physically impossible extent.  
The '''character stretch glitch''' is a [[glitches|glitch]] that occurs in many ''Halo'' games, where an in-game character model is stretched to a physically impossible extent.  


==Appearances==
==Appearances==
===''Halo: Combat Evolved''/''Halo: Combat Evolved Anniversary''===
===''Halo: Combat Evolved'' / ''Halo: Combat Evolved Anniversary''===
This glitch appears for the first time in [[Halo: Combat Evolved]]. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[stationary shield generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that in ''Combat Evolved'', dead bodies are coded to sag downwards when they come to rest on the ground; if part of a body is hanging off the edge of something, it will stretch out far further than the species would actually be physically capable of. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.
This glitch appears for the first time in [[Halo: Combat Evolved]]. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[stationary shield generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that in ''Combat Evolved'', dead bodies are coded to sag downwards when they come to rest on the ground; if part of a body is hanging off the edge of something, it will stretch out far further than the species would actually be physically capable of. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.


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The glitch is most noticeable in ''[[Halo 3]]''. If a player hits a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.
The glitch is most noticeable in ''[[Halo 3]]''. If a player hits a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.


Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[TR/9 Antipersonnel Mine|Trip Mine]] or other explosive; being sent flying by a fast-moving [[:category:Vehicles|vehicle]] such as a [[Type-26 Ground Support Aircraft|Banshee]]; or being struck with a well-placed Energy Sword or [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] blow.
Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[TR/9 Antipersonnel Mine|Trip Mine]] or other explosive; being sent flying by a fast-moving [[:category:Vehicles|vehicle]] such as a [[Type-26 Ground Support Aircraft|Banshee]]; or being struck with a well-placed Energy Sword or [[Gravity hammer (fiction)|Gravity Hammer]] blow.


There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].
There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].
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Some claim it has also been caused by lag.
Some claim it has also been caused by lag.


This can also be seen in the ''Halo 3'' [[Campaign#Halo 3 Campaign Levels|campaign]]. When you destroy a [[Type-47B Scarab|Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[UNSC Marine Corps|Marines]] sometimes also stretch if caught in an explosion.
This can also be seen in the ''Halo 3'' [[Campaign#Halo 3 Campaign Levels|campaign]]. When you destroy a [[Deutoros-pattern Scarab|Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[UNSC Marine Corps|Marines]] sometimes also stretch if caught in an explosion.


Another way of doing this is on a map that has a high boundary, such as Sandtrap—simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.
Another way of doing this is on a map that has a high boundary, such as Sandtrap—simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.
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==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
File:Marine glitch.jpg|Marines being stretched during ''Halo 3'''s campaign.
File:Marine glitch.jpg|Marines being stretched during ''Halo 3'''s campaign.
File:Sndtrpneck.jpg|A Spartan's neck stretches after a Banshee collision on Sandtrap.
File:Sndtrpneck.jpg|A Spartan's neck stretches after a Banshee collision on Sandtrap.