Ceudar-pattern heavy corvette: Difference between revisions

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{{Linkbox|gallery=yes|gallerypage=Images of SDV-class heavy corvettes}}
{{Linkbox|gallery=yes|gallerypage=Images of SDV-class heavy corvettes}}
{{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motiffs from the Covenant cruiser.|Frank O'Connor<ref name="abw73">'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''p. 73</ref>''}}
{{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motiffs from the Covenant cruiser.|Frank O'Connor<ref name="abw73">'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''p. 73</ref>''}}
The ''SDV''-class heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level ''[[Long Night of Solace (level)|Long Night of Solace]]'', as well as serving as the setting for the [[Firefight]] map ''[[Corvette (level)|Corvette]]'' and the multiplayer map ''[[Zealot (level)|Zealot]]''—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist Glenn Israel, who attempted to create a new, yet familiar, ship class. The corvette's design was partly inspired by the {{Class|CCS|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.<ref name="abw73"/> The design of the ''SDV''-class corvette for ''[[Halo: Fleet Battles]]'' was achieved without using the ''Halo: Reach'' model for reference. The {{Class|ORS|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.<ref name="canon fodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-in-the-loop '''Halo Waypoint''': ''Canon Fodder: In the Loop'']</ref>
The ''SDV''-class heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level ''[[Long Night of Solace (level)|Long Night of Solace]]'', as well as serving as the setting for the [[Firefight]] map ''[[Corvette (level)|Corvette]]'' and the multiplayer map ''[[Zealot (map)|Zealot]]''—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist Glenn Israel, who attempted to create a new, yet familiar, ship class. The corvette's design was partly inspired by the {{Class|CCS|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.<ref name="abw73"/> The design of the ''SDV''-class corvette for ''[[Halo: Fleet Battles]]'' was achieved without using the ''Halo: Reach'' model for reference. The {{Class|ORS|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.<ref name="canon fodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-in-the-loop '''Halo Waypoint''': ''Canon Fodder: In the Loop'']</ref>


In the campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]'', the player's [[Sabre]] is able to destroy a corvette's engines and laser turrets, encountering no resistance from shields.<ref name="LNoS"/> A corvette in ''[[Exodus]]'' is also crippled with a single missile barrage, again without any prior attack to shields.<ref name="Exodus"/> In addition, several missiles from [[Sundered Legion Prowler|a]] [[Prowler]] during the [[Battle of Meridian]] caused enough damage to force a corvette to retreat.<ref name="HBB24" /> This stands in contrast to the {{Class|CCS|battlecruiser}} in the final level, whose shields render it immune to damage until it exposes a weak point. However, later media ''[[Halo: Hunters in the Dark]]'', ''[[Halo: Fleet Battles]]'', and ''[[Halo: Warfleet]]'' all make reference to the ''SDV'' class being equipped with energy shielding.
In the campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]'', the player's [[Sabre]] is able to destroy a corvette's engines and laser turrets, encountering no resistance from shields.<ref name="LNoS"/> A corvette in ''[[Exodus]]'' is also crippled with a single missile barrage, again without any prior attack to shields.<ref name="Exodus"/> In addition, several missiles from [[Sundered Legion Prowler|a]] [[Prowler]] during the [[Battle of Meridian]] caused enough damage to force a corvette to retreat.<ref name="HBB24" /> This stands in contrast to the {{Class|CCS|battlecruiser}} in the final level, whose shields render it immune to damage until it exposes a weak point. However, later media ''[[Halo: Hunters in the Dark]]'', ''[[Halo: Fleet Battles]]'', and ''[[Halo: Warfleet]]'' all make reference to the ''SDV'' class being equipped with energy shielding.