Cairo Station/Walkthrough: Difference between revisions

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{{Title|Cairo Station Walkthrough}}
{{Title|Cairo Station Walkthrough}}
{{Walkthrough infobox
{{Walkthrough infobox
|pagelabel=Walkthrough
||era=[[Halo 2]]
|era=[[Halo 2]]
|prev=[[The Armory]]
|prev=[[The Armory]]
|next=[[Outskirts/Walkthrough|Outskirts]]
|next=[[Outskirts/Walkthrough|Outskirts]]
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*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]  
*[[Anskum-pattern plasma grenade|Plasma Grenade]]  
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
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Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.
Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.


Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Type-1 Antipersonnel Grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.
Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Anskum-pattern plasma grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.


Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!