Bridge (structure): Difference between revisions

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*Causeways are bridges built by the [[Forerunners]] to span large canyons. They have so far been featured in the Halo 1 campaign levels [[Assault on the Control Room (Level)|Assault on the Control Room]] and [[Two Betrayals (Level)|Two Betrayals]]. The multiplayer levels [[Gephyrophobia]] and [[Narrows]] take place on top of  causeways.
*Causeways are bridges built by the [[Forerunners]] to span large canyons. They have so far been featured in the Halo 1 campaign levels [[Assault on the Control Room (Level)|Assault on the Control Room]] and [[Two Betrayals (Level)|Two Betrayals]]. The multiplayer levels [[Gephyrophobia]] and [[Narrows]] take place on top of  causeways.
*Unlike the energy bridges on Halo, causeways appear to be made of metal. They are supported by light cables attached to each canyon's walls. They also have supports much like that of a [http://en.wikipedia.org/wiki/Truss_arch_bridge Truss Arch Bridge].
*Unlike the energy bridges on Halo, causeways appear to be made of metal. They are supported by light cables attached to each canyon's walls. They also have supports much like that of a [http://en.wikipedia.org/wiki/Truss_arch_bridge Truss Arch Bridge].
*Causeways appear in a variety of designs. Most commonly, the causeway will have two levels. They have also been observed with one level or three levels. On [[Installation 04]], the causeways featured two levels, with glass floors on both levels. The glass floors on the top level were breakable, allowing you to drop down to the bottom level of the causeway. The bottom level's glass floors featured impenetrable glass.
*Causeways appear in a variety of designs. Most commonly, the causeway will have two levels. They have also been observed with one level or three levels. On [[Installation 04]], the causeways featured two levels, with glass floors on both levels. The glass floors on the top level were breakable, allowing you to drop down to the bottom level of the causeway. The bottom level's glass floors featured impenetrable glass. There are also many nooks and crannies where enemies can hide and take cover.




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