Breakpoint: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|name=Breakpoint
|name=Breakpoint
|image=[[File:Breakpoint.jpeg|300px]]
|image=[[File:Breakpoint.jpeg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=[[Babd Catha Forerunner complex|Babd Catha Forerunner Complex]], [[Reach]]
|devname=<code>dlc_invasion</code>
|location=[[Babd Catha Forerunner vessel]], [[Babd Catha Ice Shelf]], [[Eposz]], [[Viery Territory]], [[Reach]]
|terrain=Snowy mountain cave, ONI research base
|terrain=Snowy mountain cave, ONI research base
|weapons=*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
|weapons=*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
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*[[Type-52 Special Applications Rifle|Focus Rifle]]
*[[Type-52 Special Applications Rifle|Focus Rifle]]
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
|vehicles=*[[UH-144 Falcon|Falcon]]
|vehicles=*[[Falcon]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[Mongoose]]
*[[M12 Force Application Vehicle|Warthog]]
*[[M12 Force Application Vehicle|Warthog]]
*[[M12R Light Anti-Armor Vehicle|Missile Warthog]]
*[[M12R Light Anti-Armor Vehicle|Missile Warthog]]
*[[Type-26 Assault Gun Carriage|Wraith]]
*[[Wraith]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Banshee]]
|equipment=
|equipment=
|power-ups=
|power-ups=
|gametypes=*[[Invasion]]
|gametypes=*[[Invasion]]
*[[1 Flag CTF]]
*[[Big Team Slayer]]
*[[Team Slayer|Big Team Slayer]]
*[[Race]]
*[[Rally]]
*[[Rocket Race]]
|playernumber=8-16 players
|playernumber=8-16 players
}}
}}
{{Article Quote|[[Office of Naval Intelligence|ONI]] officials believe the data buried within this artifact is key to our survival.}}
{{Article quote|[[Office of Naval Intelligence|ONI]] officials believe the data buried within this artifact is key to our survival.}}
'''Breakpoint''' is a multiplayer map that is featured in the [[Noble Map Pack]] for ''[[Halo: Reach]]''. It is set in an [[Office of Naval Intelligence|ONI]] research site in a mountainous region on planet [[Reach]], near an exposed piece of the [[Babd Catha Forerunner complex|Babd Catha Forerunner Complex]].<ref name="mappack">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net''': ''Noble Map Pack'']</ref> Breakpoint was remade as Fracture using [[Forge]] in ''[[Halo 5: Guardians]]''.
'''Breakpoint''' is a multiplayer map that is featured in the [[Noble Map Pack]] for ''[[Halo: Reach]]''. Breakpoint was remade as Fracture using [[Forge]] in ''[[Halo 5: Guardians]]''.


==Layout==
==Universe and lore==
The map is set in an area similar to the outside of [[Catherine Halsey|Dr. Halsey]]'s lab from the level [[The Package]], also known as [[Glacier (Halo: Reach map)|Glacier]]. According to the 12/02/10 Bungie podcast, it is the Side B to the Side A that is the firefight map, Glacier. During Invasion, the game goes from the Front yard where the Research center is located, to the Back yard where the Vault is located. The Spartans will spawn in the Research Center and the Elites will spawn in the cliff area. When the Elites take over the two territories in the first phase, the Bridge will come down and the Tunnel will open to give access to the Back Yard. The Elites must then plant a bomb on the outside of the vault to gain access to the core. When the walls of the Vault are blown open, the Elites must take the core to the [[Type-52 Troop Carrier|Phantom]] located near the Bridge. The map is also compatible with the Race gametype.
It is set in an [[Office of Naval Intelligence|ONI]] research site in a mountainous region on planet [[Reach]], near an exposed piece of the [[Babd Catha Forerunner vessel]].<ref name="mappack">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net''': ''Noble Map Pack'']</ref>


==Locations==
==Overview==
===Layout===
The map is set in an area similar to the outside of [[Catherine Halsey|Dr. Halsey]]'s lab from the level [[The Package]], also known as [[Glacier (Halo: Reach map)|Glacier]]. According to the 12/02/10 Bungie podcast, it is the Side B to the Side A that is the firefight map, Glacier. During Invasion, the game goes from the Front yard where the Research center is located, to the Back yard where the Vault is located. The Spartans will spawn in the Research Center and the Elites will spawn in the cliff area. When the Elites take over the two territories in the first phase, the Bridge will come down and the Tunnel will open to give access to the Back Yard. The Elites must then plant a bomb on the outside of the vault to gain access to the core. When the walls of the Vault are blown open, the Elites must take the core to the [[Kez'katu-pattern Phantom|Phantom]] located near the Bridge. The map is also compatible with the Race gametype.
<gallery>
File:HMCC_HR_Breakpoint_Map.png|Breakpoint Map.
File:Breakpoint-heatmap.jpg|A heatmap of Breakpoint.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Front Yard
*Front Yard
*Research Center
*Research Center
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*This is the first Bungie-made [[Invasion]] map to feature an Assault phase.
*This is the first Bungie-made [[Invasion]] map to feature an Assault phase.
*It was the first map to feature the [[M12R Light Anti-Armor Vehicle|Rocket 'Hog]] in [[Multiplayer]] Matchmaking.
*It was the first map to feature the [[M12R Light Anti-Armor Vehicle|Rocket 'Hog]] in [[Multiplayer]] Matchmaking.
*This map features a [[Unidentified Covenant bomb|Covenant bomb]] instead of the regular [[Type 14 Magnetic/Anti-Tank Mine|UNSC one]].
*This map features a [[Riruku-pattern void maker|Covenant bomb]] instead of the regular [[Type 14 Magnetic/Anti-Tank Mine|UNSC one]].
*In Invasion, the two territories in the first phase will change. Alpha features a series of red lights that will turn green as the timer goes down. Bravo features a vent that will rise up over time.
*In Invasion, the two territories in the first phase will change. Alpha features a series of red lights that will turn green as the timer goes down. Bravo features a vent that will rise up over time.
*On each of the "fins" of the Forerunner structure jutting from the mountain, [[Forerunner symbols#Undefined symbol|one of the most common Forerunner symbols]] can be seen.
*On each of the "fins" of the Forerunner structure jutting from the mountain, [[Forerunner symbols#Undefined symbol|one of the most common Forerunner symbols]] can be seen.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC_HR_Breakpoint_Map.png|Breakpoint Map.
File:HR_Breakpoint_Concept.jpg|Concept art of Breakpoint.
File:HR_Breakpoint_Concept.jpg|Concept art of Breakpoint.
File:Breakpoint-heatmap.jpg|A [[heatmaps|heatmap]] of Breakpoint.
File:Breakpoint 2.jpg|View of the general area of the map.
File:Breakpoint 2.jpg|View of the general area of the map.
File:Breakpoint 3.jpg|View near the Spartan base.
File:Breakpoint 3.jpg|View near the Spartan base.
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File:Breakpoint - Comparison02.jpg|Comparison between the in-progress and finalized Breakpoint.
File:Breakpoint - Comparison02.jpg|Comparison between the in-progress and finalized Breakpoint.
</gallery>
</gallery>
==References==
{{Reflist}}


==Sources==
==Sources==
Anonymous user