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*'''Bill Fox:''' "Looking at it from the player's perspective in the current day, with the current abilities; how would I play this level and what do I think is missing?" | *'''Bill Fox:''' "Looking at it from the player's perspective in the current day, with the current abilities; how would I play this level and what do I think is missing?" | ||
*'''Frank O'Connor:''' "We look at maps from the [[Halo series]] in entire including ''Halo: CE'', ''[[Halo PC]]'' and even ''[[Halo 2]]''; and we thought which of the maps are people's favorites that work well with the ''Reach'' engine and gameplay." | *'''Frank O'Connor:''' "We look at maps from the [[Halo series]] in entire including ''Halo: CE'', ''[[Halo: Combat Evolved (PC port)]]'' and even ''[[Halo 2]]''; and we thought which of the maps are people's favorites that work well with the ''Reach'' engine and gameplay." | ||
===[[Beaver Creek]]=== | ===[[Beaver Creek]]=== | ||
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*'''Frank O'Connor:''' "We chose Timberland because it was kind of an unsung classic." | *'''Frank O'Connor:''' "We chose Timberland because it was kind of an unsung classic." | ||
*'''Chad Armstrong:''' "Probably one of the best vehicle maps; we spent a lot of time in custom servers on [[Halo PC]] playing [[Team Slayer]] on it." | *'''Chad Armstrong:''' "Probably one of the best vehicle maps; we spent a lot of time in custom servers on [[Halo: Combat Evolved (PC port)]] playing [[Team Slayer]] on it." | ||
*'''Adam Crist:''' "The map itself is actually now 20% smaller that what it used to be." | *'''Adam Crist:''' "The map itself is actually now 20% smaller that what it used to be." |