Assembly: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
{{Ratings}}
{{Ratings}}
{{Title|Assembly}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Assembly
|name=Assembly
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*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon (Video Game Series)|Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon (Video Game Series)|Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*If you overload this map, the skull will disappear and the [[Gravity Lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there.
*If you overload this map, the skull will disappear and the [[Gravity Lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[Shotgun]], another map with this quality is the basic [[Sandbox (level)|Sandbox]] map.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[M90 Close Assault Weapon System|Shotgun]], another map with this quality is the basic [[Sandbox (level)|Sandbox]] map.
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>


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