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*Assembly currently is one of the two Halo 3 maps with the smallest play areas in Halo 3, the other being [[Cold Storage (Level)|Cold Storage]], despite it being labeled as for "2-8 players" like most mid-sized maps. | *Assembly currently is one of the two Halo 3 maps with the smallest play areas in Halo 3, the other being [[Cold Storage (Level)|Cold Storage]], despite it being labeled as for "2-8 players" like most mid-sized maps. | ||
*If you overload this map, the skull will disappear and the [[Gravity Lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there. | *If you overload this map, the skull will disappear and the [[Gravity Lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there. | ||
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or | *Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[Shotgun]], another map with this quality is the basic [[Sandbox (level)|Sandbox]] map. | ||
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref> | *An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref> | ||
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