Assassination: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Center|''For the medal see [[Assassin]].''}}
{{Center|''For the medal, see [[Assassin]].''}}
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]]
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]]
[[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]]
[[File:Reach Assassination.gif|thumb|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]]
The '''Assassination''' is a gameplay feature  that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Type-2 gravity hammer|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal.  Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach Commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 Commendations#Assassin|Assassin]] and [[List of Halo 4 Commendations#Backstab|Backstab]] commendations respectively.
The '''Assassination''' is a gameplay feature  that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Gravity hammer (fiction)|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal.  Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 commendations#Assassin|Assassin]] and [[List of Halo 4 commendations#Backstab|Backstab]] commendations respectively.


== Mechanics ==
== Mechanics ==
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; Player A is more elevated than player B, but both are on a surface
; Player A is more elevated than player B, but both are on a surface
The Spartan hops and hangs off of the Elite's back, and jumps straight to the top of the Elites head resulting in a brutal skull-cracker.  
The Spartan caves in the Elite's right foot and stabs him in the top of the head.


; Both players are airborne
; Both players are airborne
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=== Spartan vs. Brute ===
=== Spartan vs. Brute ===
[[File:BruteAssassination.jpg|thumb|A Spartan assassinating a Brute.]]
[[File:BruteAssassination.jpg|thumb|A Spartan assassinating a Brute.]]
* The player pushes the [[Jiralhanae|Brute]] down, then stabs it in the back. These are done with mixed difficulty.
* The player pushes the [[Jiralhanae|Brute]] down, then stabs it in the back. This assassination is unique in the sense that Brutes can only be assassinated if they have not yet noticed the specific player at any time during their lifespan.  
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; Both assassin and victim are on level ground
; Both assassin and victim are on level ground
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS NOT standing near a ledge: The assassin grabs the victim, and pulls them to their side. The assassin then buries the knife in the victim's throat, and pulls his or her body to the left.
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS NOT standing near a ledge: The assassin grabs the victim, and pulls them to their side. The assassin then buries the knife in the victim's throat, and pulls their body to the left.
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS standing near a ledge: The assassin wraps their hand around the victim's face. While the victim struggles to free themselves, the assassin stabs the victim in the back of the head.
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS standing near a ledge: The assassin wraps their hand around the victim's face. While the victim struggles to free themselves, the assassin stabs the victim in the back of the head.
* Initial melee hits right side of victim's back (five o'clock): The assassin grabs the back of the victim's collar, and tugs him or her backwards, sending them on their back. The assassin then pulls a knife, and stabs the victim in the heart from just above the sternum.
* Initial melee hits right side of victim's back (five o'clock): The assassin grabs the back of the victim's collar, and tugs him or her backwards, sending them on their back. The assassin then pulls a knife, and stabs the victim in the heart from just above the sternum.
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==== Oddball ====
==== Oddball ====
[[File:H4OddballAssassination.jpg|thumb|A Spartan assassinating another Spartan with an Oddball.]]
; Both assassin and victim are on level ground
; Both assassin and victim are on level ground
* The victim turns to face the assassin. The assassin then violently slams the Oddball into the victim's chin, sending him/her flying into the air and causing the victim to disintegrate.
* The victim turns to face the assassin. The assassin then violently slams the Oddball into the victim's chin, sending him/her flying into the air and causing the victim to disintegrate.
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; Assassin is airborne, but victim is not
; Assassin is airborne, but victim is not
* The assassin knocks the victim onto their hands and knees. While the victim attempts to escape, the assassin crushes the victim's skull with the Oddball, causing the victim to disintegrate.  
* The assassin knocks the victim onto their hands and knees. While the victim attempts to escape, the assassin crushes the victim's skull with the Oddball, causing the victim to disintegrate.  
<gallery class=center>
File:H4 Oddball Ballsassination.jpg|A Spartan assassinating another Spartan with the Oddball when both are on the ground.
File:H4OddballAssassination.jpg|A Spartan assassinating another Spartan with the Oddball when the assassin is airborne.
</gallery>
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== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s can longer be assassinated. In addition, the [[Promethean Soldier]] and [[Warden Eternal]] can be assassinated. The [[Halo 5: Guardians Skulls#Black Eye|Black Eye]] skull has also been altered so that it recharges the player's [[energy shielding|energy shields]] after the assassination has been performed as opposed to recharging them during the assassination.
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s are now immune to being assassinated. In addition, the [[Armiger Soldier]] and [[Warden Eternal]] can be assassinated. The [[Halo 5: Guardians skulls#Black Eye|Black Eye]] skull has also been altered so that it recharges the player's [[energy shielding|energy shields]] after the assassination has been performed as opposed to recharging them during the assassination.


=== Spartan vs. Spartan ===
=== Spartan vs. Spartan ===
; Both assassin and victim are on level ground
* Don't Flip Out: Player A holds Player B by their left arm, flips them down onto the ground, and stabs them in the neck.
* Spin Cycle: Player A stabs Player B in the chest, spins around and behind them, and then stabs them in the neck before pinning them down on their knees and releasing the knife from their neck.
* And Stay Down: Player A slams Player B on the ground and punches them in the helmet.
* Meat Hook: Player A punches Player B in the stomach with their right fist and stabs them in the neck with the knife in their left hand.
* A Good Ribbing: Player A stabs Player B in their midsection from behind and then stabs them in the neck before throwing them away onto the ground.
* Liftoff: Player A grabs Player B's right arm, spins around to face the same direction as them, and stabs them in the stomach and then the chin before launching them into the air with a right knee strike.
* Over The Top: Player A traps Player B into a hold and rotates them to face the same direction before throwing them onto the ground and stabbing them in the throat.
* The Kickoff: Player B turns around and tries to fight back as Player A stabs them in the neck and kicks them away.
* Sweep the Leg: Player A sweeps their leg underneath Player B, trapping them on the ground, and thrusts their knife into Player B's neck.
* Nice Try: Player B tries to kick Player A from behind in retaliation, but Player A parries and dangles them from their left foot, slams them onto the ground, and stomps them in the face.
* Get Low: Player A steps on Player B's left leg and stomps them in the face.
* Shove It: Player B attempts to stab Player A in the face, but Player A grabs Player B's knife, shoves it into their face, and then knees them in the face.
* That Took Guts: Player A keeps Player B held in the air by their legs and stabs them in the chest before leaving them to fall onto the ground.
* Oh Snap: Player A takes hold of Player B's right arm, walks underneath it to go behind them, and dislocates Player B's right arm before stabbing them in the head.
* Eyebiter: Player A grabs Player B by their right arm and swings them onto the ground, stabbing them in the face afterwards.
* Spinal Tap: Player A sweeps Player B from below their feet such that Player B looks like they are about to fall chest first onto the ground. Player A then thrusts their knife into Player B's back with their right hand.
* Windup: Player A grabs Player B by the neck, spins them around to face them, and breaks their neck by twisting it.
* Emile's Regards: Player A holds Player B by their back and head, stabbing them in the throat and then allowing their body to fall to the ground. This assassination mirrors [[Emile-A239]]'s death by the hands of a [[Sangheili Zealot]] in the ''Halo: Reach'' mission ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
* Lawn Dart: Player A grabs Player B with both hands and slams them onto the ground head first.
* 104 Ways to Die: Player A swiftly stabs Player B in the stomach and then in the neck.
* Stop Stabbing Yourself: Player B tries to stab Player A, but fails as Player A grabs Player B's knife and stabs them twice with it, first in the chest and then in the neck. Player A finally throws Player B away onto the ground.
* Back Breaker: Player A performs a muscle buster-like wrestling throw on Player B.
* Terminal Velocity: Player A flies up slightly from behind while Player B cowers in defeat. As Player B looks back at Player A, Player A uses their thruster pack to boost themselves towards Player B, stabbing them in the head.
* Knee-dful Things: Player A knees Player B in the head from behind twice before slamming them with their knee.
* Take a Look: Player A grabs Player B in the head from behind, and they both rotate slightly before stabbing them in the face, with the knife aimed straight at their helmet's visor.
* Fisticuffs: Player A pins Player B onto the ground and punches them three times before finishing with a stab to the neck.
* Helping Hands: Player A knees Player B from behind and pins them onto the ground such that they are on their knees and traps them with their body facing the ground. Player A then breaks Player B's left arm, severing their neck in the process as well.
* Inevitability: Player B spins around in an attempt to evade Player A, but fails as Player A thrusts their knife into Player B's throat, spilling out blood, and then removes the knife from their throat, spilling out more blood as Player B tries to hold their severed throat in pain with both hands before collapsing onto the ground.
<gallery>
<gallery>
File:REQ Card - Back Breaker.png|[[Requisition system|REQ]] card of the Back Breaker assassination.
File:REQ Card - Back Breaker.png|[[Requisition system|REQ]] card of the Back Breaker assassination.
File:REQ Card - Meat Hook.png|REQ Card of the Meat Hook assassination.
File:REQ Card - Meat Hook.png|REQ card of the Meat Hook assassination.
File:REQ Card - Don't Flip Out.png|REQ Card of the Don't Flip Out assassination.
File:REQ Card - Don't Flip Out.png|REQ card of the Don't Flip Out assassination.
File:H5G REQ Cards - A Good Ribbing.jpeg|REQ card of the A Good Ribbing assassination.
File:H5G REQ Cards - Shove It.jpeg|REQ card of the Shove It assassination.
File:H5G REQ Cards - Spin Cycle.jpeg|REQ card of the Spin Cycle assassination.
File:REQ Card - Get Low.png|REQ card of the Get Low assassination.
File:REQ Card - Get Low.png|REQ card of the Get Low assassination.
File:H5G-Assassination-Windup.png|REQ card of the Windup assassination.
File:H5G-Assassination-Windup.png|REQ card of the Windup assassination.
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File:H5G-Assassination-KneedfulThings.png|REQ card of the Knee-dful Things assassination.
File:H5G-Assassination-KneedfulThings.png|REQ card of the Knee-dful Things assassination.
File:H5G-Assassination.jpg|A Spartan assassinating another Spartan on [[Escape from ARC]].
File:H5G-Assassination.jpg|A Spartan assassinating another Spartan on [[Escape from ARC]].
File:H5G-Assassination-Liftoff.png|A [[CENTURION-class Mjolnir|Centurion]]/[[VIGILANT-class Mjolnir|Vigilant]]-clad Spartan assassinating a [[Nightfall armor|Nightfall]]/[[WRATH-class Mjolnir|Wrath]]-clad Spartan with the ''Liftoff'' assassination.
File:H5G-Assassination-HelpingHands.png|A Nightfall/Wrath-clad Spartan assassinating a Centurion/Vigilant-clad Spartan with the ''Helping Hands'' assassination.
File:H5G-Assassination-LawnDart.png|A Centurion/Vigilant-clad Spartan on the receiving end of an [[INDOMITABLE-class Mjolnir|Indomitable]]/[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1]]-clad Spartan's ''Lawn Dart'' assassination.
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination.
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination.
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination.
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination.
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==== Promethean Soldier ====
==== Armiger Soldier ====
; Both assassin and victim are on level ground
; Both assassin and victim are on level ground
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process.
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process.
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<center>
<center>
<gallery>
<gallery>
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Soldier Officer]] in ''The Breaking'', standard animation.
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Armiger Officer]] in ''The Breaking'', standard animation.
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Soldier Officer in ''The Breaking''.
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Armiger Officer in ''The Breaking''.
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Promethean Soldier after being airborne in ''The Breaking''.
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Armiger Soldier after being airborne in ''The Breaking''.
</gallery>
</gallery>
</center>
</center>
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</gallery>
</gallery>
</center>
</center>
 
==Halo Infinite==
*Assassinations are not featured in Halo Infinite as of February 21, [[2023]].
== Beat Downs vs. Assassinations ==
== Beat Downs vs. Assassinations ==
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
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* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and [[Goblin]]s cannot be assassinated.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and {{Pattern|Pnap|Goblin}}s cannot be assassinated.
* Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short.
* Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short.
*If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet.
*If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet.
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* Elites may sometimes laugh after performing an assassination.
* Elites may sometimes laugh after performing an assassination.
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Type-2 gravity hammer|Gravity Hammer]].
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Gravity hammer (fiction)|Gravity Hammer]].
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]].
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]].
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref>
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref>
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* In the ''Halo 5: Guardians'' campaign, any character who does an assassination will randomly say one of two quotes. The quotes vary for each character, although [[Jameson Locke]] has only one line when he assassinates an enemy: "He's dead. Who's next?", which he says slightly differently each time.
* In the ''Halo 5: Guardians'' campaign, any character who does an assassination will randomly say one of two quotes. The quotes vary for each character, although [[Jameson Locke]] has only one line when he assassinates an enemy: "He's dead. Who's next?", which he says slightly differently each time.
* For each assassination, there is a point during it when the victim receives the killing blow, indicated by their shields breaking or (if their shields are already broken) the victim's HUD's health bar decreasing to zero. Before this point, killing the assassin will save the victim and they will survive without injuries (even if the assassination in question featured them getting injured before the killing blow). After this point, killing the assassin will still leave the victim dead.
* For each assassination, there is a point during it when the victim receives the killing blow, indicated by their shields breaking or (if their shields are already broken) the victim's HUD's health bar decreasing to zero. Before this point, killing the assassin will save the victim and they will survive without injuries (even if the assassination in question featured them getting injured before the killing blow). After this point, killing the assassin will still leave the victim dead.
== Videos ==
{{#widget:YouTube|id=xK33k_AF6QE|width=300|height=250}}


== Sources ==
== Sources ==
{{Ref/Sources}}
{{Ref/Sources}}


{{Customization}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo 4]]
[[Category:Halo 5: Guardians]]
[[Category:Halo 5: Guardians]]