Armor customization (Halo 2: Anniversary): Difference between revisions

Added production notes on H2A's shifts over time.
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(Added production notes on H2A's shifts over time.)
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==Trivia==
==Trivia==
===Production notes===
[[File:H2A - Mark VI (GEN2 - UE4) - 00001.png|thumb|right|250px|A Mark VI-clad Spartan rendered in ''Unreal Engine 4'' from 2020 to 2022.]]
''Halo 2: Anniversary's'' cosmetic options would undergo dramatic overhauls over the course of ''The Master Chief Collection's'' lifespan.
Notably, the ''Unreal Engine 4'' models for both Spartans and Elites got overhauled over time. Upon ''Halo 2: Anniversary's'' PC release, all six models were of lower quality, lacking the shiny, metallic nature of the actual, in-game armor, while the techsuit featured a predominantly deep black coloration, with a slick sheen that isn't present in-game. With the release of Series 3, the models would all be updated, featuring higher quality assets overall. The metallic shine present on in-game armor would be added, and the techsuit would be rendered in a gray color, featuring a more game-accurate techsuit. Series 8 would update the models again, amplifying the armor's shine, while also returning the smooth sheen once present on the techsuit.
Additionally, during Series 3, when the options for customization were initially widened, the player's Spartan's bicep armor was determined by their choice of wrist armor, not by their shoulder armor. Eventually, this would be changed, and swapping shoulder pieces would also swap the bicep armor underneath it.
[[File:H2A - Series 8 - Color tweaks.jpg|thumb|left|Two Spartans featuring the same colors, the left being pre-Series 8, the right being post-Series 8.]]
Finally, in a first since [[Hammer Storm]], the release of [[Series 8: Mythic]] would see the colors the player could select being altered, with each being darkened dramatically compared to its pre-Series 8 counterpart. This change resulted in more visual parity between the ''Unreal Engine 4'' render and the in-game character model. It also would not be noted in the Series' patch notes.
===Mistakes===
===Mistakes===
*Upon ''Halo 2: Anniversary's'' PC release, the customization menu reused tooltips from ''Halo: Reach's'' customization menu. Erroneously, the updated customization menu stated the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype. As of [[Series 8: Mythic|Series 8]] the preferred species prompt's tooltip still insinuates the choice is only applicable to appropriate, species-specific gametypes.
*Upon ''Halo 2: Anniversary's'' PC release, the customization menu reused tooltips from ''Halo: Reach's'' customization menu. Erroneously, the updated customization menu stated the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype. As of Series 8, the preferred species prompt's tooltip still insinuates the choice is only applicable to appropriate, species-specific gametypes.
**Additionally, during [[Season 2: Spark]], the Spartan customization menu reused ''Reach'' tooltips, and stated the player can change the appearance of their Spartan by "adding or removing armor", despite the game only providing the option to switch armor sets at that time. The Elite menu properly stated the player can only select specific armor classes. This would be updated for [[Series 3: Recon]] later in 2020, opting to use more general terminology with the switch to more intensive customization.
**Additionally, during [[Season 2: Spark]], the Spartan customization menu reused ''Reach'' tooltips, and stated the player can change the appearance of their Spartan by "adding or removing armor", despite the game only providing the option to switch armor sets at that time. The Elite menu properly stated the player can only select specific armor classes. This would be updated for [[Series 3: Recon]] later in 2020, opting to use more general terminology with the switch to more intensive customization.


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