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*Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans. | *Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans. | ||
*Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck. | *Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck. | ||
*The armor in Halo 3 was originally planned to be more detailed, with | *The armor in Halo 3 was originally planned to be more detailed, with scratches and other details in the armor, but this detail was only implemented in campaign models. Such detail is visible in ''Halo: Reach'' multiplayer armor, though. | ||
*Some exclusive Spartan armor permutations for ''[[Halo: Reach]]'' are available on Halo Waypoint by earning achievements. | *Some exclusive Spartan armor permutations for ''[[Halo: Reach]]'' are available on Halo Waypoint by earning achievements. | ||
*There are a total of 12,899,450,880 different combinations of armor in ''Halo: Reach'' excluding the choice of gender. | |||
*There | |||
*The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}} | *The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}} | ||
*In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet. | *In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet. | ||
*The player's [[Combat Knife]] is not visible during cutscenes in Halo: Reach. Armor Effects will also not display. | *The player's [[Combat Knife]] is not visible during cutscenes in Halo: Reach. Armor Effects will also not display. | ||
*The GUNGNIR helmet's CBRN attachment, the last attachment, is available at the "Mythic" rank. It is the last helmet attachment available for purchase, with the exception of the "Haunted Helmet" attachment to the "Pilot Helmet" | *The GUNGNIR helmet's CBRN attachment, the last attachment, is available at the "Mythic" rank. It is the last helmet attachment available for purchase, with the exception of the "Haunted Helmet" attachment to the "Pilot Helmet" | ||
*The HP/HALO armor variant for Reach does not change color even if you switch to a colored team | *The HP/HALO armor variant for Reach does not change color even if you switch to a colored team; It simply remains its default gray/black. | ||
*A new helmet was discovered in screenshots of the [[Defiant Map Pack]]. | *A new helmet was discovered in several official screenshots of the [[Defiant Map Pack]]. Bungie and 343 Industries have confirmed that "there is no new armor coming with the Defiant Map Pack", however it is currently unknown if the new helmet will be available separately as DLC. | ||
==Gallery== | ==Gallery== |
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