Archive:Bungie.net/News/The Covenant Primer: Difference between revisions

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<center>''This a word-by-word replica of the [http://halo.bungie.net/news/content.aspx?type=topnews&cid=697 original page] at Bungie.net. All typos and discrepancies are included as originally written.''</center>
<center>''This a word-by-word replica of the [http://halo.bungie.net/news/content.aspx?type=topnews&cid=697 original page] at Bungie.net. All typos and discrepancies are included as originally written.''</center>


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There's nothing like evidence for the existence of god, than finding his abandoned toys scattered throughout your backyard. However, the Forerunner technology is as obtuse as it is arcane. The Covenant can only guess at its true purpose and origin, and much of their belief system is based on speculation and dogma. That said, they have been able to incorporate some Forerunner advancements into their weapon and transport technology.
There's nothing like evidence for the existence of god, than finding his abandoned toys scattered throughout your backyard. However, the Forerunner technology is as obtuse as it is arcane. The Covenant can only guess at its true purpose and origin, and much of their belief system is based on speculation and dogma. That said, they have been able to incorporate some Forerunner advancements into their weapon and transport technology.


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[[File:Prophethiersm.jpg|left]]
'''Prophets'''
'''Prophets'''
[[File:Prophethiersm.jpg|left]]
 


The role of the Prophets, for as long as can be recalled, is to archive, explore and locate Forerunner technology and artifacts. These intelligent, highly evolved beings are physically weak, hence their need for Elite allies. The pact allows the prophets to advance their search through conquest and occasionally assimilation of species whose homeworlds or solar systems contain Forerunner architecture or technology, often unguessed at by the resident species. Prophet ceremony and purpose is not generally known to the Covenant population, most of whom simply trust in their wisdom to further the goals and territory of the Covenant.
The role of the Prophets, for as long as can be recalled, is to archive, explore and locate Forerunner technology and artifacts. These intelligent, highly evolved beings are physically weak, hence their need for Elite allies. The pact allows the prophets to advance their search through conquest and occasionally assimilation of species whose homeworlds or solar systems contain Forerunner architecture or technology, often unguessed at by the resident species. Prophet ceremony and purpose is not generally known to the Covenant population, most of whom simply trust in their wisdom to further the goals and territory of the Covenant.


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[[File:Elitehiersm.jpg|left]]
'''Elites'''
'''Elites'''
[[File:Elitehiersm.jpg|left]]


This proud, warlike species is tenacious, aggressive and powerful. Although Elites tend to hunt in packs, they also excel in individual combat. Covenant military promotion is by merit. A Covenant soldier must succeed to advance. Success is often measured in scalps. A Covenant of "Admiral" or equivalent rank, may have personally slaughtered thousands of individuals.
This proud, warlike species is tenacious, aggressive and powerful. Although Elites tend to hunt in packs, they also excel in individual combat. Covenant military promotion is by merit. A Covenant soldier must succeed to advance. Success is often measured in scalps. A Covenant of "Admiral" or equivalent rank, may have personally slaughtered thousands of individuals.
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Elites coexist with Prophets uneasily. They need access to the Forerunner technology parsed and reverse engineered by the Prophets, and certainly demonstrably share some religious beliefs. But the Elites prefer to demonstrate their faith on the battlefield not the temple. They have little patience for those who believe that liturgical pomp, rather than conquest, is what the Gods require.
Elites coexist with Prophets uneasily. They need access to the Forerunner technology parsed and reverse engineered by the Prophets, and certainly demonstrably share some religious beliefs. But the Elites prefer to demonstrate their faith on the battlefield not the temple. They have little patience for those who believe that liturgical pomp, rather than conquest, is what the Gods require.


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[[File:Brutehiersm.jpg|left]]
'''Brutes'''
'''Brutes'''
[[File:Brutehiersm.jpg|left]]


Little is known about these giant fur-covered aliens other than they have strength and agility comparable to that of Elites, and that their preferred weapon is different to any yet encountered in Covenant skirmishes. Their political and social status is unknown. We expect updated intelligence, soon.
Little is known about these giant fur-covered aliens other than they have strength and agility comparable to that of Elites, and that their preferred weapon is different to any yet encountered in Covenant skirmishes. Their political and social status is unknown. We expect updated intelligence, soon.


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[[File:Hunterhiersm.jpg|left]]
'''Hunters'''
'''Hunters'''
[[File:Hunterhiersm.jpg|left]]


This most mysterious of Covenant client species, seem almost barely tolerant of their Covenant "masters" and remarkably little is known about their civilization, history or even biology. They work hard in their role as Covenant muscle, and never disobey orders. However, their commitment to the Covenant religion has always been in question, since they continue to maintain their ancient cultural traditions.
This most mysterious of Covenant client species, seem almost barely tolerant of their Covenant "masters" and remarkably little is known about their civilization, history or even biology. They work hard in their role as Covenant muscle, and never disobey orders. However, their commitment to the Covenant religion has always been in question, since they continue to maintain their ancient cultural traditions.
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Hunters are dismissive and contemptuous of their foes, and in fact, they will only associate with Elites, recognizing and respecting perhaps a similar warrior mentality. Hunters are deployed almost like heavy munitions, and other Covenant will often clear the area of deployment, since Hunters are unconcerned with collateral damage. Huge impenetrable shields, powerful Fuel Rod Guns and tactical brilliance are the hallmarks of Hunter combat.
Hunters are dismissive and contemptuous of their foes, and in fact, they will only associate with Elites, recognizing and respecting perhaps a similar warrior mentality. Hunters are deployed almost like heavy munitions, and other Covenant will often clear the area of deployment, since Hunters are unconcerned with collateral damage. Huge impenetrable shields, powerful Fuel Rod Guns and tactical brilliance are the hallmarks of Hunter combat.


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'''Engineers'''
'''Engineers'''


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Their concentration has been described as "a trance-like reverie" by the few who have witnessed it. They communicate only with Prophets - a fact that may contribute to the balance of power between Elites and Prophets - and in fact will usually ignore anything that is neither a Prophet nor a Forerunner artifact. One observed exception to this fact is a high-pitched, keening wail that Engineers will emit should Forerunner objects or structures be threatened.
Their concentration has been described as "a trance-like reverie" by the few who have witnessed it. They communicate only with Prophets - a fact that may contribute to the balance of power between Elites and Prophets - and in fact will usually ignore anything that is neither a Prophet nor a Forerunner artifact. One observed exception to this fact is a high-pitched, keening wail that Engineers will emit should Forerunner objects or structures be threatened.


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[[File:Jackalhiersm.jpg|left]]
'''Jackals'''
'''Jackals'''
[[File:Jackalhiersm.jpg|left]]


Although technically they exist on the same social strata as Grunts, both species feel that the other is their lesser. Jackals, while not quite as resilient as Grunts, are certainly faster and possess far superior senses. This makes them excellent stalkers and snipers, and as such, they tend to have "better" battlefield positions.
Although technically they exist on the same social strata as Grunts, both species feel that the other is their lesser. Jackals, while not quite as resilient as Grunts, are certainly faster and possess far superior senses. This makes them excellent stalkers and snipers, and as such, they tend to have "better" battlefield positions.
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Often described as "birdlike" certainly in terms of their darting, staccato motions, the Jackals can vary in appearance, sometimes appearing with flat, bone-ridged skulls, or sometimes with a distinct, Mohawk shaped plumage. It is unclear whether this variance is based on age, gender or both. Ferocious, unpredictable combatants, the Jackals typically present much more of a challenge than their grunt cohorts, and should be regarded with caution.
Often described as "birdlike" certainly in terms of their darting, staccato motions, the Jackals can vary in appearance, sometimes appearing with flat, bone-ridged skulls, or sometimes with a distinct, Mohawk shaped plumage. It is unclear whether this variance is based on age, gender or both. Ferocious, unpredictable combatants, the Jackals typically present much more of a challenge than their grunt cohorts, and should be regarded with caution.


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[[File:Grunthiersm.jpg|left]]
'''Grunts'''
'''Grunts'''
[[File:Grunthiersm.jpg|left]]


Undoubtedly on the lowest rung of the Covenant hierarchy, the Grunts seem happy with their lot. Obedient, subservient and perfectly suited to menial and dangerous tasks, the Grunts make perfect conscripts to the Covenant cause. Although they lack physical prowess, their pack mentality makes these creatures formidable in numbers. However, should their pack leader (Grunt or otherwise) be killed or injured, discipline and courage can often fail.
Undoubtedly on the lowest rung of the Covenant hierarchy, the Grunts seem happy with their lot. Obedient, subservient and perfectly suited to menial and dangerous tasks, the Grunts make perfect conscripts to the Covenant cause. Although they lack physical prowess, their pack mentality makes these creatures formidable in numbers. However, should their pack leader (Grunt or otherwise) be killed or injured, discipline and courage can often fail.