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{{Era|H3}} | {{Era|H3}} | ||
{{Development}} | {{Development}} | ||
An '''Ambient A.I.''' is an Artificial Intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they | An '''Ambient A.I.''' is an Artificial Intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they cannot leave. | ||
For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. | For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. | ||
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There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[AWOL Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''. These AIs are not to be confused with the [[A.I.]] characters like [[Cortana]] from the games and books. | There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[AWOL Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''. These AIs are not to be confused with the [[A.I.]] characters like [[Cortana]] from the games and books. | ||
Killing an ambient A.I. counts against | Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Elites]], however, killing ambient [[Banshee]]s will add points to the Metagame score. | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:The Real World]] | [[Category:The Real World]] | ||
[[Category:Development]] | [[Category:Development]] |
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