Ambient AI: Difference between revisions

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'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.


It is interesting to note that they do not count towards the Meta-Game Scoring System in [[Halo 3]]. This is because they are not actual "allies" or "foes". This does not include the ambient [[Banshees|Banshee]]s or the [[Hornets|Hornet]]s in certain levels, however.
It is interesting to note that they do not count towards the Meta-Game Scoring System in Halo 3. This is because they are not actual "allies" or "foes". This does not include the ambient Banshees or the Hornets in certain levels, however.


[[Category:The Real World]]
[[Category:The Real World]]
[[Category:Development]]
[[Category:Development]]