Ambient AI: Difference between revisions

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== Description ==
== Description ==
Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the ''[[Halo: Reach]]''<nowiki />'s campaign level [[Tip of the Spear]]. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Banshee]]s and [[Hornet]]s in various levels, and the [[Final Grunt]], among others.
Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the ''[[Halo: Reach]]''<nowiki />'s campaign level [[Tip of the Spear]]. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in [[Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Banshee]]s and [[Hornet]]s in various levels, and the [[Final Grunt]], among others.


There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''.  
There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''.