ARC-920 railgun/Gameplay: Difference between revisions

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* The weapon has a very small splash radius and a very high projectile speed, so unlike most other explosive weapons it is best used by aiming directly at the target's center of mass as opposed to firing at the ground below them in order to kill via splash.
* The weapon has a very small splash radius and a very high projectile speed, so unlike most other explosive weapons it is best used by aiming directly at the target's center of mass as opposed to firing at the ground below them in order to kill via splash.
* If the user has any type of grenade, a fully charged railgun's firing can be delayed by around 1 second if said user throws a grenade. This is more efficient than switching the railgun out, which restarts the charging sequence. However, target lock must be re- acquired (if lost) in the 1 second delay.
* If the user has any type of grenade, a fully charged railgun's firing can be delayed by around 1 second if said user throws a grenade. This is more efficient than switching the railgun out, which restarts the charging sequence. However, target lock must be re- acquired (if lost) in the 1 second delay.
* The railgun is primarily an anti-heavy-infantry weapon, capable of killing Spartans, Elites and, on any difficulty below [[Legendary]], even [[Promethean Knight]]s in a single hit, but it also has some limited anti-materiel capability - it can kill [[Type-32 Ghost|Ghosts]] in two hits, and [[Type-26 Banshee|Banshee]]s or [[M12 Warthog|Warthog]]s in approximately three. Against heavily armored vehicles like [[M808C Scorpion|Scorpions]], [[Type-26 Wraith|Wraiths]], and [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantises]], it is not very effective, unless the vehicle in question has already been severely damaged by other means.
* The railgun is primarily an anti-heavy-infantry weapon, capable of killing Spartans, Elites and, on any difficulty below [[Legendary]], even [[Promethean Knight]]s in a single hit, but it also has some limited anti-materiel capability - it can kill [[Type-32 Ghost|Ghosts]] in two hits, and [[Type-26 Banshee|Banshee]]s or [[M12 Warthog|Warthog]]s in approximately three. Against heavily armored vehicles like [[M808C Scorpion|Scorpions]], [[Zurdo-pattern Wraith|Wraiths]], and [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantises]], it is not very effective, unless the vehicle in question has already been severely damaged by other means.
* In the campaign, the ARC-920 is only found in the missions ''[[Infinity (Halo 4 level)|Infinity]]'' and ''[[Shutdown]]''.
* In the campaign, the ARC-920 is only found in the missions ''[[Infinity (Halo 4 level)|Infinity]]'' and ''[[Shutdown]]''.
* In Spartan Ops, the ARC-920 features an additional advantage in the fact that, unlike the [[M6 Spartan Laser|Spartan Laser]], [[M41 SPNKR|Rocket Launcher]], and [[SRS99-S5 AM sniper rifle|Sniper Rifle]], a player can pick up additional ammunition from all UNSC ammo crates, giving the player a potentially unlimited supply of ammunition.
* In Spartan Ops, the ARC-920 features an additional advantage in the fact that, unlike the [[M6 Spartan Laser|Spartan Laser]], [[M41 SPNKR|Rocket Launcher]], and [[SRS99-S5 AM sniper rifle|Sniper Rifle]], a player can pick up additional ammunition from all UNSC ammo crates, giving the player a potentially unlimited supply of ammunition.