AIE-486H machine gun: Difference between revisions

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*Although it is called a heavy machine gun, the 7.62×51mm NATO round it uses would actually classify the AIE-486H as a medium or general purpose machine gun.
*Although it is called a heavy machine gun, the 7.62×51mm NATO round it uses would actually classify the AIE-486H as a medium or general purpose machine gun.
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor and three-barrel build. Unlike the GAU-19, which fires .50 BMG (12.7×99mm) rounds, the AIE-486H fires the 7.62×51mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor and three-barrel build. Unlike the GAU-19, which fires .50 BMG (12.7×99mm) rounds, the AIE-486H fires the 7.62×51mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[Type-52 plasma cannon]]s, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to {{Pattern|Pek|plasma cannon}}s, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.