"Friendly" Brutes: Difference between revisions

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*One easy way to disarm Grunts is to turn on Mythic, Catch, Thunderstorm, and Tough Luck and start The Covenant at Mission Start on Easy and kill the Brute leader at the first tower to make the Grunts kamikaze. Allow a Grunt to collide with you; he should survive the explosion and when he recuperates, he should have no weapon.
*One easy way to disarm Grunts is to turn on Mythic, Catch, Thunderstorm, and Tough Luck and start The Covenant at Mission Start on Easy and kill the Brute leader at the first tower to make the Grunts kamikaze. Allow a Grunt to collide with you; he should survive the explosion and when he recuperates, he should have no weapon.
*For Jackals, allow them to overcharge their Plasma Pistol (they do this quite frequently on higher difficulties) and wait. When the overcharge disappears, it means that the Jackal is out of ammo.
*For Jackals, allow them to overcharge their Plasma Pistol (they do this quite frequently on higher difficulties) and wait. When the overcharge disappears, it means that the Jackal is out of ammo.
*On The Covenant, if you do the Pet Brute Glitch, you can go upstairs in the first tower without activating the loading point and the Brutes will be unresponsive.
*On The Covenant, if you do this glitch, you can go upstairs in the first tower without activating the loading point and the Brutes will be unresponsive.


==See also==
==See also==
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