Firefight: Difference between revisions

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{{Quote|It’s official. Firefight is back and better than ever. To get your drool on, go ahead and salivate over a Firefight that’s fully integrated into Halo: Reach’s matchmaking and topped off with an insane side of complete player customization, right down to each Set, Round, and Wave. And that’s just the beginning of the control you have over the experience.|Bungie.net description<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=e32010ff Bungie.net: Welcome to Firefight 2.0]</ref>}}
{{Quote|It’s official. Firefight is back and better than ever. To get your drool on, go ahead and salivate over a Firefight that’s fully integrated into Halo: Reach’s matchmaking and topped off with an insane side of complete player customization, right down to each Set, Round, and Wave. And that’s just the beginning of the control you have over the experience.|Bungie.net description<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=e32010ff Bungie.net: Welcome to Firefight 2.0]</ref>}}


The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011 and another one, [[Installation 04 (level)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011.


In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).
In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).
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