Armor abilities: Difference between revisions

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===Glitches===
===Glitches===
{{main|Glitches}}
{{main|Glitches}}
*Any weapons that are stored on the back when not in use ([[MA37 Individual Combat Weapon System|Assault Rifle]], [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], etc.) very obviously clip through the Jetpack.
*Any weapons that are stored on the back when not in use ([[MA37 Individual Combat Weapon System|Assault Rifle]], [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], clip right through the Jetpack.
*Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection.
*Holograms cannot use the mechanical lift on Reflection or the large tubular gravity lifts on Spire, even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection.
*Armor Abilities are often used to produce glitches. A few examples of Armor Abilities-related glitches are the [[Armor Permutation Glitch]] and the [[Infinite Armor Lock glitch]]
*Armor Abilities are often used to produce glitches. A few examples of Armor Abilities-related glitches are the [[Armor Permutation Glitch]] and the [[Infinite Armor Lock glitch]].
*While the armor ability type indicator holograms should only appear on the abilities that are not worn by the players, the indicators can sometimes appear on the players briefly when they spawn or respawn, and they can sometimes appear on dead players. In situations like these, the type indicators appear to stick out of the players' backs. This is usually the result of [[Lag]].
*While the armor ability type indicator holograms should only appear on the abilities that are not worn by the players, the indicators can sometimes appear on the players briefly when they spawn or respawn, and they can sometimes appear on dead players. In situations like these, the type indicators appear to stick out of the players' backs. This is usually the result of [[Lag]].


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