Turretless vehicle glitch: Difference between revisions

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This method '''does not''' affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge.
This method '''does not''' affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge.
== Halo: Reach ==
===Method 1===
In Forge mode, spawn a Kill Ball then spawn a [[Warthog]], [[Scorpion]], [[Wraith]], [[Revenant]], or [[Falcon]], and, while holding the vehicle, place it just inside the Kill Ball, such that the turret itself is inside the kill ball. The turret will pop off or just disappear, and you'll be left with a turretless vehicle.
===Method 2===
Simply do enough damage to the main turret of a Scorpion or Wraith with heavy weapons, such as a Landmine or a Spartan Laser. This method is not a glitch, but an intended gameplay element.


== Effect ==
== Effect ==
===Warthog/Prowler===
===Warthog/Prowler/Revenant===
The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s or a [[Flatbed Warthog]]. This glitch was used in the machinima series ''Red vs Blue Recreation.''.<ref>[http://roosterteeth.com/archive/?id=845]</ref>
The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s or a [[Flatbed Warthog]] in Halo 3, however the turret mounts remain on the Warthog in Halo: Reach.


===Tanks===
===Scorpion/Wraith===
The vehicles lose their cannons and turrets. The alterations made to [[Wraith]]s are quite striking, as the mortar launcher comprises a large portion of a Wraith's rear.
The vehicles lose their cannons and turrets. The alterations made to [[Wraith]]s are quite striking, as the mortar launcher comprises a large portion of a Wraith's rear.


===Mongoose/Ghost/Chopper===
===Chopper===
The weapons and the [[Mongoose]]'s horn are disabled.
The weapons are disabled.


===Banshee/Hornet===
===Ghost/Banshee===
Weapons are disabled in Halo 3, no effect in Halo: Reach.
 
===Mongoose===
Horn is disabled.{{verify}}
 
===Hornet===
Weapons have been disabled. [[Hornet]]s gain a resemblance to Transport Hornets.
Weapons have been disabled. [[Hornet]]s gain a resemblance to Transport Hornets.


===Falcon===
===Falcon===
The side mounted turrets dissapear.
The side mounted turrets disappear.


===Elephant===
===Elephant===
The [[Elephant]] loses its turret, and the horn has been disabled.
The [[Elephant]] loses its turret, and the horn has been disabled.


== Halo: Reach ==
===Method 1===
In Halo: Reach Forge mode, if you spawn a Kill Ball, and spawn any [[Warthog]], [[Scorpion]], [[Wraith]], [[Revenant]], or [[Falcon]], and, while holding the vehicle, place it just inside the Kill Ball, the turret will pop off, and you'll be left with a turretless vehicle. With the Warthog, the turret will be gone, but the mount will still be left on. This is also true with the Scorpion.
===Method 2===
Simply do enough damage to the main turret of a Scorpion or Wraith with heavy weapons, such as a Landmine or a Spartan Laser.


==Trivia==
==Trivia==
*If a non-connection host drives such a vehicle and attempts to fire its weapons, they would be able to see the weapons being fired, but no one else will, and no actual projectiles will be produced. The connection host also cannot fire the weapons at all.  
*In Halo 3, if a non-connection host drives such a vehicle and attempts to fire its weapons, they would be able to see the weapons being fired, but no one else will, and no actual projectiles will be produced. The connection host also cannot fire the weapons at all.  
*The horn for vehicles will not work for people who are the connection host. Only non-connection hosts can use and hear the horn.
*The horn for vehicles will not work for people who are the connection host. Only non-connection hosts can use and hear the horn.


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[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo: Reach Glitches]]
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