Active camouflage: Difference between revisions
→Halo 2 Active Camouflage
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In ''[[Halo 2]]'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]] can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use. | In ''[[Halo 2]]'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]] can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use. | ||
When playing as the Arbiter, using any attack | When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref> | ||
==Halo 3 Active Camouflage== | ==Halo 3 Active Camouflage== |