Active camouflage: Difference between revisions

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In ''[[Halo 2]]'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]] can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use.
In ''[[Halo 2]]'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]] can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use.


When playing as the Arbiter, using any attack besides melee will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref>
When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref>


==Halo 3 Active Camouflage==
==Halo 3 Active Camouflage==
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