Halo: Combat Evolved: Difference between revisions

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(it means alternate endings ("did your supporting character survive?") as opposed to extended versions.)
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* '''[[Marine|UNSC Marines]]: '''The''''' '''Pillar of Autumn's ''complement of Marines assists the player often in the game. They are helpful, but on higher difficulties they are easily killed by enemies. They wield a variety of weapons. These include the [[MA5B ICWS Assault Rifle|Assault Rifle]], [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]], [[M90 Shotgun|Shotgun]], [[Needler]], and [[Plasma Rifle]]. Marines armed with Assault Rifles will occasionally throw [[M9 HE-DP Grenade|Fragmentation Grenades]]. The Marines will willingly ride in [[Scorpion]]s and [[Warthog]]s with the player and use the [[M41 Light Anti-Aircraft Gun|Chaingun]] on the Warthog while the player is driving. Unfortunately they are incapable of actually driving either vehicle. The only vehicle that Marines can drive is the [[Type-32 Rapid Assault Vehicle|Ghost]], which they pilot only briefly. They appear in every level until the Library. When Marines are near death they will go into a berserk state, attacking every visible enemy.
* '''[[Marine|UNSC Marines]]: '''The''''' '''Pillar of Autumn's ''complement of Marines assists the player often in the game. They are helpful, but on higher difficulties they are easily killed by enemies. They wield a variety of weapons. These include the [[MA5B ICWS Assault Rifle|Assault Rifle]], [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]], [[M90 Shotgun|Shotgun]], [[Needler]], and [[Plasma Rifle]]. Marines armed with Assault Rifles will occasionally throw [[M9 HE-DP Grenade|Fragmentation Grenades]]. The Marines will willingly ride in [[Scorpion]]s and [[Warthog]]s with the player and use the [[M41 Light Anti-Aircraft Gun|Chaingun]] on the Warthog while the player is driving. Unfortunately they are incapable of actually driving either vehicle. The only vehicle that Marines can drive is the [[Type-32 Rapid Assault Vehicle|Ghost]], which they pilot only briefly. They appear in every level until the Library. When Marines are near death they will go into a berserk state, attacking every visible enemy.


*'''UNSC Crewmen:''' The crewmen of the ''Pillar of Autumn'' appear briefly as allies in the game. They are armed with [[M6D Pistol|Pistols]], but occasionally appear in combat unarmed. They have lower health than Marines and are prone to retreating and cowering in battle. They only appear in the levels ''Pillar of Autumn'' and ''Halo''. One melee is often enough to kill them and their habit of cowering tend to make them an obstacle to their comrades.
*'''[[UNSC Crewmen]]:''' The crewmen of the ''Pillar of Autumn'' appear briefly as allies in the game. They are armed with [[M6D Pistol|Pistols]], but occasionally appear in combat unarmed. They have lower health than Marines and are prone to retreating and cowering in battle. They only appear in the levels ''Pillar of Autumn'' and ''Halo''. One melee is often enough to kill them and their habit of cowering tend to make them an obstacle to their comrades.


* '''[[Sentinels]]:''' Part of Halo's defense system, the Forerunner Sentinels, led by the Monitor 343 Guilty Spark, are hovering robotic drones. They attack the Flood, Covenant, and eventually the Master Chief. Although possessing a powerful [[Sentinel Beam|Beam Weapon]], they are not particularly resistant to damage (Their shields are especially vulnerable to Covenant weaponry, especially overcharged [[Plasma Pistol]]s and explosives.) They are seen as Normal and Shielded variants although both can be destroyed relatively easily. They help the player in the levels ''343 Guilty Spark'' and ''The Library'', but are enemies from the level ''Two Betrayals'' until the end of the game, acting as a Fourth Faction that attacks the Flood, Covenant, and the player when encountered.
* '''[[Sentinels]]:''' Part of Halo's defense system, the Forerunner Sentinels, led by the Monitor 343 Guilty Spark, are hovering robotic drones. They attack the Flood, Covenant, and eventually the Master Chief. Although possessing a powerful [[Sentinel Beam|Beam Weapon]], they are not particularly resistant to damage (Their shields are especially vulnerable to Covenant weaponry, especially overcharged [[Plasma Pistol]]s and explosives.) They are seen as Normal and Shielded variants although both can be destroyed relatively easily. They help the player in the levels ''343 Guilty Spark'' and ''The Library'', but are enemies from the level ''Two Betrayals'' until the end of the game, acting as a Fourth Faction that attacks the Flood, Covenant, and the player when encountered.
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