NMPD HQ/Walkthrough: Difference between revisions

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This is walkthrough for the level [[NMPD HQ (Level)|NMPD HQ]]. It is written for play on the [[Legendary]] difficulty with notes for lower difficulties.
This is walkthrough for the level [[NMPD HQ (Level)|NMPD HQ]]. It is written for play on the [[Legendary]] difficulty with notes for lower difficulties.


For this flashback mission you play as [[Kojo Agu|Romeo]]. accompanied by [[Buck]]. You begin with the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper rifle]] and the [[M6C/SOCOM|Pistol]]. Your mission is to reach the crashed Pelican and assist your squad in repelling the Covenant. You can turn on nearly any skull you want, and get away with it on this level, but Black Eye is a risky one because you are so rarely in melee range of an enemy.
For this flashback mission you play as [[Kojo Agu|Romeo]] accompanied by [[Buck]]. You begin with the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper rifle]] and the [[M6C/SOCOM|Pistol]]. Your mission is to reach the crashed Pelican and assist your squad in repelling the Covenant. You can turn on nearly any skull you want, and get away with it on this level, but Black Eye is a risky one because you are so rarely in melee range of an enemy.


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Jump down onto the "bridge" and run.
Jump down onto the "bridge" and run.


Halfway along the bridge some passing [[Type-26 Ground Support Aircraft|Banshees]] will boost to try to shake you off, but just keep to the center and you'll be fine. When you arrive move to the left and clear out any remaining enemies, then run up the ramp to rendezvous with [[Michael Crespo|Mickey]] and [[Taylor H. Miles|Dutch]] and grab a Rocket Launcher and a Spartan Laser. Many Banshees will attack your position, so take up position at one of the mounted [[LAU-65D/SGM-151|Missile Pods]] The one to the left of the pelican when facing out actually has a better field of fire, but it just becomes a matter of preference so just start shooting. You have unlimited ammo from the emplacements, so don't be stingy. Shoot fast and hard, aiming at the Banshees and Phantoms as they enter your field of fire. If you need to hop off to recharge and heal up. There are a couple of [[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle|Spartan Lasers]] and a lot of Missile Pods around the Pelican. [[M41 SSR MAV/AW|Rocket Launchers]] and ammo can be found on ammo cases on both the left and right side of the Pelican. Also, you can take Mickey's Rocket Launcher, but like Dutch's Laser, it's better off in the hands of someone who won't run out of Ammo. Keep fighting, A few Phantoms will drop ground troops including one group of Jump Brutes, but you and your team will make short work of them with your heavy weapons.  Eventually Buck will warn you about the Chieftain and.....
Halfway along the bridge some passing [[Type-26 Ground Support Aircraft|Banshees]] will boost to try to shake you off, but just keep to the center and you'll be fine. When you arrive move to the left and clear out any remaining enemies, then run up the ramp to rendezvous with [[Michael Crespo|Mickey]] and [[Taylor H. Miles|Dutch]] and grab a Rocket Launcher and a Spartan Laser. Many Banshees will attack your position, so take up position at one of the mounted [[LAU-65D/SGM-151|Missile Pods]] The one to the left of the pelican when facing out actually has a better field of fire, but it just becomes a matter of preference so just start shooting. You have unlimited ammo from the emplacements, so don't be stingy. Shoot fast and hard, aiming at the Banshees and Phantoms as they enter your field of fire. If you need to hop off to recharge and heal up. There are a couple of [[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle|Spartan Lasers]] and a lot of Missile Pods around the Pelican. [[M41 SSR MAV/AW|Rocket Launchers]] and ammo can be found on ammo cases on both the left and right side of the Pelican. Also, you can take Mickey's Rocket Launcher, but like Dutch's Laser, it's better off in the hands of someone who won't run out of ammo. Keep fighting, a few Phantoms will drop off ground troops including one group of Jump Pack Brutes, but you and your team will make short work of them with your heavy weapons.  Eventually Buck will warn you about the Chieftain and...


== Legendary Notes ==
== Legendary Notes ==
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*The only enemy you really need to worry about in the first areas are the Sniper Jackals, and the War Chieftain.
*The only enemy you really need to worry about in the first areas are the Sniper Jackals, and the War Chieftain.
*If you're running low on health, look around, there are areas of the level you never thought of checking out that will provide you with Health packs and ammo.
*If you're running low on health, look around, there are areas of the level you never thought of checking out that will provide you with Health packs and ammo.
* You can use the Spartan Laser to kill Banshees that are far away. But if they're too far out then they can't be destroyed. Let them come in close where a few shoots from a Missile Pod or Rocket Launcher will be just as effective.
* You can use the Spartan Laser to kill Banshees that are far away, but if they're too far out then they can't be destroyed. Let them come in close where a few shoots from a Missile Pod or Rocket Launcher will be just as effective.
* When Banshees are coming straight at you, however, they are surprisingly easy to destroy with a rocket as they will not dodge it. Just aim and shoot.
* When Banshees are coming straight at you, however, they are surprisingly easy to destroy with a rocket as they will not dodge it. Just aim and shoot.
* Try to stay up on the high ground as you'll have an advantage on Covenant infantry and you'll be able you hit aircraft better.
* Try to stay up on the high ground as you'll have an advantage on Covenant infantry and you'll be able you hit aircraft better.
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*This is a good level to practice your range shooting. Brutes stay in their little boxes as usual, and you can pick them off without ever being in harm's way.
*This is a good level to practice your range shooting. Brutes stay in their little boxes as usual, and you can pick them off without ever being in harm's way.
*Never swap Buck's MA5C for anything of yours. There isn't any ammo, and he's not as accurate as you can be.
*Never swap Buck's MA5C for anything of yours. There isn't any ammo, and he's not as accurate as you can be.
*Stay away from the SMG. There's enough ammo around for the Sniper Rifle and pistol for you to kill everything two times over. Unless you're the world's worst Halo player ( See [[Arby 'n' the Chief]]) you won't run out of ammo here.
*Stay away from the SMG. There's enough ammo around for the Sniper Rifle and pistol for you to kill everything two times over, unless you're the [[Arby 'n' the Chief#Master Chief Sucks at Halo|world's worst Halo player]] you won't run out of ammo here.
*Once you get to the Pelican, you shouldn't have to leave your Turret until the last group drops from the Phantom.
*Once you get to the Pelican, you shouldn't have to leave your Turret until the last group drops from the Phantom.


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