Data Hive/Walkthrough: Difference between revisions

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This is your first mission as the Rookie that isn't part of Mombasa Streets.  If you've made it this far hopefully you've still got your [[M7S Caseless Submachine Gun|SMG]] and [[M6C/SOCOM|Pistol]] (they're also your defaults if your playing out of the Menu) as they're going to be the most helpful in this level.  Good [[Halo 3 Skulls|Skulls]] for this level are Catch, Cowbell and Grunt Birthday Party.  
This is your first mission as the Rookie that isn't part of Mombasa Streets.  If you've made it this far hopefully you've still got your [[M7S Caseless Submachine Gun|SMG]] and [[M6C/SOCOM|Pistol]] (they're also your defaults if your playing out of the Menu) as they're going to be the most helpful in this level.  Good [[Halo 3 Skulls|Skulls]] for this level are Catch, Cowbell and Grunt Birthday Party.  
== You know, this would be easier if I could just slide right down to 9?==
You start this level in a small Anteroom that has [[M9 High-Explosive Dual-Purpose Grenade|grenades]] and [[M90 Close Assault Weapon System|Shotguns]].If you're comfortable with the shotgun you can swap it out for your pistol but keep your SMG, it's going to be a lot of help in a little bit.  Proceed through the doors and follow the winding path down, you'll run into [[Unggoy|grunts]] and [[Kig-yar|jackals]], but they're easily handled with the pistol and a few melees.  Once you've passed the long hall you enter the first set of rooms, they all look the same and there are some twists so use your [[Visual Intelligence System, Reconnaissance|VISR]] map to get a good look of what's ahead of you. Proceed slowly through the rooms, killing the jackals and grunts with your pistol, while luring the [[Jiralhanae|Brutes]] into the confining hallways and sticking them with Grenades. If you aren't judicious with your Magnum ammo, pick up one of the many [[Type-51 Carbine|Carbines]] as there's lots of ammo for them and with a steady hand it's just as accurate as a pistol (and it comes in handy killing Brutes). When you get to the end and meet the NMPD officer, drop the carbine and run back to find a [[Type-25 Carbine|spiker]] or [[Type-33 Guided Munitions Launcher|needler]] before you open the Stack. When you do open it, take cover and let the drones fly up, the NMPD officer will help, but you're better off using him as a distraction and killing the drones with the Spiker.


== Damn Dirty Apes... ==
== Damn Dirty Apes... ==
Before you drop down, swap out for your carbine again. Once you've dropped, creep through the doors and kill the two drones quickly. The [[Unnamed NMPD Officer|NMPD officer]] goes straight for the tunnel on the right, and you can follow him, but you're better off picking off the two grunts at the other end. The brute down there will point and growl but won't move up. Once you've gotten rid of the Grunts, follow the NMPD officer through the side tunnel. When you come out the other end, stick the Brute with a [[Type-1 Antipersonnel Grenade|plasma]] or [[Type-2 Antipersonnel Fragmentation Grenade|spike grenade]]. Continue forward slowly, letting the NMPD officer distract the throngs of Brutes, letting you pick them off with assassination melees and grenades. Occasionally you will have to stand up and fight the brutes. If you run out of Carbine ammo, you'll be tempted to use your SMG. <u>DON'T</u>. Pick up anything else, spiker and needlers and Maulers are around as well as human shotguns, so save the SMG. Kill them quickly and move on to the second set of rooms. In here is more of the same, snipe out the jackals and grunts and lure the Brutes and grenade them to death. It's made easier (or annoying) by your NMPD friend who distracts them, although he can't seem to kill anything. Once you reach the second drop, take a minute, run back, pick up any grenades you can from the rooms if you're short and make sure you have your main weapon (preferably the carbine, as there's enough around) loaded up with as much ammo as you can find.
Before you drop down, swap out for your carbine again. Once you've dropped, creep through the doors and kill the two drones quickly. The [[Unnamed NMPD Officer|NMPD officer]] goes straight for the tunnel on the right, and you can follow him, but you're better off picking off the two grunts at the other end. The brute down there will point and growl but won't move up. Once you've gotten rid of the Grunts, follow the NMPD officer through the side tunnel. When you come out the other end, stick the Brute with a [[Type-1 Antipersonnel Grenade|plasma]] or [[Type-2 Antipersonnel Fragmentation Grenade|spike grenade]]. Continue forward slowly, letting the NMPD officer distract the throngs of Brutes, letting you pick them off with assassination melees and grenades. Occasionally you will have to stand up and fight the brutes. If you run out of Carbine ammo, you'll be tempted to use your SMG. <u>DON'T</u>. Pick up anything else, spiker and needlers and Maulers are around as well as human shotguns, so save the SMG. Kill them quickly and move on to the second set of rooms. In here is more of the same, snipe out the jackals and grunts and lure the Brutes and grenade them to death. It's made easier (or annoying) by your NMPD friend who distracts them, although he can't seem to kill anything. Once you reach the second drop, take a minute, run back, pick up any grenades you can from the rooms if you're short and make sure you have your main weapon (preferably the carbine, as there's enough around) loaded up with as much ammo as you can find.


== One of These Things is not like the Others.... ==
== One of These Things is not like the Others.... ==
Once you drop down to Sub-Level 09 you'll notice it's frozen over. Let your buddy distract the Brutes, there are between six and eight depending on difficulty and on legendary they're harder to kill so take your time and clear them out. There's a Chieftain here, with his infinite and portable plasma battery. Kill him quickly with an incendiary grenade and headshot from the carbine, or plink away at range until he charges and then hit him with an incendiary. Either way with this chieftain your best bet is an incendiary grenade, because of the close quarters and the plasma battery. Once you've cleared out these Brutes, the officer is going to open an extra door (if you have all the audiologs) and you're going to have to kill him. Bring the Plasma Battery, it's quick and it doesn't waste any ammo you're going to need later.
Once you drop down to Sub-Level 09 you'll notice it's frozen over. Let your buddy distract the Brutes, there are between six and eight depending on difficulty and on legendary they're harder to kill so take your time and clear them out. There's a Chieftain here, with his infinite and portable plasma battery. Kill him quickly with an incendiary grenade and headshot from the carbine, or plink away at range until he charges and then hit him with an incendiary. Either way with this chieftain your best bet is an incendiary grenade, because of the close quarters and the plasma battery. Once you've cleared out these Brutes, the officer is going to open an extra door (if you have all the audiologs) and you're going to have to kill him. Bring the Plasma Battery, it's quick and it doesn't waste any ammo you're going to need later.


== Bar-B-Que ==
== Bar-B-Que ==
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