Two Arbiters glitch: Difference between revisions

(→‎Instructions: Rewrote instructions, renamed glitch)
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When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the [[Phantom]], it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].
When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the [[Phantom]], it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].


Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s
Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s  
 
 


==== Three Arbiters Glitch on The Covenant ====
==== Three Arbiters Glitch on The Covenant ====
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The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter.
The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter.


Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch.
Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch.  
 
 


=== Halo ===
=== Halo ===